My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Elixir Golem Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem
Giant Snowball
Bats Minion Horde Baby Dragon Witch
Zap
Bats Minion Horde Witch
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch
The Log
Suspicious Bush Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Minion Horde Suspicious Bush Witch
Royal Delivery
Bats Minion Horde Elixir Golem Valkyrie Wizard Baby Dragon Witch
Fireball
Minion Horde Suspicious Bush Elixir Golem Wizard Baby Dragon Witch
Poison
Bats Minion Horde Suspicious Bush Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Elixir Golem Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Elixir Golem Valkyrie Baby Dragon Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Suspicious Bush Elixir Golem Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elixir Golem Baby Dragon
Minion Horde
Suspicious Bush
Elixir Golem
Bats Wizard Baby Dragon Witch
Valkyrie
Bats Wizard Baby Dragon Witch
Wizard
Elixir Golem Valkyrie
Baby Dragon
Bats Elixir Golem Valkyrie Witch
Witch
Elixir Golem Valkyrie Baby Dragon

Defense Synergies 0 6

Bats
Valkyrie Baby Dragon
Minion Horde
Suspicious Bush
Elixir Golem
Valkyrie
Bats Wizard Baby Dragon Witch
Wizard
Valkyrie
Baby Dragon
Bats Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon
Minion Horde Bats Valkyrie Witch
Minion Horde Witch Bats Valkyrie
Minion Horde Witch Bats Valkyrie
Valkyrie
Bats Valkyrie Baby Dragon
Bats Minion Horde Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Minion Horde Witch
Minion Horde Valkyrie
Bats Minion Horde Valkyrie Witch Wizard Baby Dragon
Minion Horde Bats Wizard Baby Dragon Witch
Minion Horde Bats Valkyrie Wizard Witch
Valkyrie Wizard Bats Minion Horde Baby Dragon Witch
Minion Horde
Minion Horde
Minion Horde Wizard Bats Valkyrie Witch
Bats Minion Horde Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Bats
Valkyrie Wizard Bats Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Wizard Baby Dragon
Bats Minion Horde Valkyrie Witch
Valkyrie Bats Minion Horde
Minion Horde Valkyrie Witch
Wizard Bats Minion Horde Baby Dragon Witch
Bats Minion Horde Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Bats Valkyrie Baby Dragon Witch
Witch Minion Horde
Bats Minion Horde Valkyrie Witch
Valkyrie
Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Baby Dragon Witch
Witch Bats Minion Horde Valkyrie Baby Dragon
Bats Valkyrie Minion Horde Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Valkyrie
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Bats Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats Minion Horde
Minion Horde Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon
Bats Minion Horde
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Bats Minion Horde Wizard Baby Dragon Witch
Bats Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Witch
Wizard Baby Dragon Witch
Minion Horde Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Bats Minion Horde Baby Dragon Witch
Bats Witch
Baby Dragon Witch
Wizard

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