My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Night Witch
Giant Snowball
Bats Minion Horde Lumberjack Night Witch
Zap
Bats Minion Horde Night Witch
Barbarian Barrel
Elite Barbarians Lumberjack Night Witch
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Bats Minion Horde Night Witch
Royal Delivery
Bats Minion Horde Elite Barbarians Lumberjack Night Witch
Fireball
Minion Horde Elite Barbarians Lumberjack Night Witch
Poison
Bats Minion Horde Night Witch
Lightning
Elite Barbarians Lumberjack Night Witch
Rocket
Minion Horde Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Fireball Lumberjack Night Witch Minion Horde Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Fireball Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Golem Lumberjack
Minion Horde
Mirror Golem Lumberjack
Elite Barbarians
Bats Fireball Lumberjack
Fireball
Mirror Golem Elite Barbarians
Mirror
Fireball Minion Horde Lumberjack Night Witch
Golem
Fireball Night Witch Bats Minion Horde Lumberjack
Lumberjack
Bats Minion Horde Elite Barbarians Mirror Golem Night Witch
Night Witch
Golem Mirror Lumberjack

Defense Synergies 2 4

Bats
Lumberjack
Minion Horde
Mirror
Elite Barbarians
Fireball
Mirror Lumberjack
Mirror
Minion Horde Fireball Lumberjack Night Witch
Golem
Lumberjack
Bats Fireball Mirror
Night Witch
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Elite Barbarians Lumberjack Bats Night Witch
Minion Horde Lumberjack Bats Elite Barbarians Night Witch
Minion Horde Elite Barbarians Lumberjack Night Witch Bats
Elite Barbarians Fireball Lumberjack
Fireball Bats Lumberjack Night Witch
Bats Minion Horde Fireball Night Witch
Fireball
Minion Horde Elite Barbarians Lumberjack Night Witch
Elite Barbarians Minion Horde Lumberjack Night Witch
Bats Minion Horde Fireball Lumberjack Night Witch
Minion Horde Bats Fireball Night Witch
Minion Horde Lumberjack Night Witch Bats Elite Barbarians Fireball
Fireball Bats Minion Horde Lumberjack Night Witch
Elite Barbarians Minion Horde Lumberjack
Minion Horde Elite Barbarians Fireball Lumberjack
Minion Horde Bats Elite Barbarians Fireball Lumberjack Night Witch
Fireball Bats Minion Horde Elite Barbarians Lumberjack Night Witch
Bats Fireball Lumberjack
Elite Barbarians Lumberjack
Bats Minion Horde Elite Barbarians Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball
Fireball Elite Barbarians Lumberjack
Lumberjack Bats Minion Horde Elite Barbarians
Lumberjack Bats Minion Horde Elite Barbarians Fireball Night Witch
Minion Horde Elite Barbarians Lumberjack Night Witch
Fireball Bats Minion Horde
Bats Minion Horde Elite Barbarians Fireball Lumberjack Night Witch
Minion Horde Elite Barbarians Lumberjack
Minion Horde Bats Elite Barbarians Fireball
Minion Horde
Bats Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Lumberjack Night Witch
Minion Horde Fireball
Elite Barbarians Bats Minion Horde Fireball Lumberjack Night Witch
Bats Minion Horde Elite Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Bats Minion Horde
Minion Horde
Fireball
Fireball
Bats Minion Horde Elite Barbarians Fireball Lumberjack Night Witch
Minion Horde Fireball
Fireball
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Bats Minion Horde Night Witch
Fireball
Fireball
Minion Horde Fireball Night Witch
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball
Fireball
Elite Barbarians Bats Minion Horde Fireball Night Witch
Bats Minion Horde Fireball
Minion Horde Elite Barbarians Fireball Night Witch
Minion Horde Fireball Night Witch
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Fireball Night Witch
Fireball
Fireball
Fireball Minion Horde Lumberjack
Fireball
Fireball
Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians Fireball
Bats Fireball
Fireball

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