My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton
Giant Snowball
Bats Guards Electro Dragon
Zap
Bats Guards
Barbarian Barrel
Bomb Tower Guards Giant Skeleton
The Log
Guards Giant Skeleton
Earthquake
Bomb Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Electro Dragon Giant Skeleton
Fireball
Bomb Tower Electro Dragon
Poison
Bats Bomb Tower Guards Electro Dragon
Lightning
Ice Golem Bomb Tower Electro Dragon
Rocket
Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Bomb Tower Barbarian Barrel Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Guards Fireball Bomb Tower Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Skeleton Barbarian Barrel
Ice Golem
Bats Barbarian Barrel Electro Dragon
Fireball
Bomb Tower
Barbarian Barrel
Bats Ice Golem Electro Dragon Giant Skeleton
Guards
Electro Dragon
Ice Golem Barbarian Barrel Giant Skeleton
Giant Skeleton
Bats Barbarian Barrel Electro Dragon

Defense Synergies 3 16

Bats
Ice Golem Bomb Tower Barbarian Barrel Giant Skeleton
Ice Golem
Bomb Tower Bats Fireball Barbarian Barrel Guards Electro Dragon Giant Skeleton
Fireball
Barbarian Barrel Ice Golem Bomb Tower
Bomb Tower
Ice Golem Barbarian Barrel Bats Fireball
Barbarian Barrel
Fireball Bomb Tower Bats Ice Golem Guards Electro Dragon Giant Skeleton
Guards
Ice Golem Barbarian Barrel Electro Dragon Giant Skeleton
Electro Dragon
Ice Golem Barbarian Barrel Guards Giant Skeleton
Giant Skeleton
Bats Ice Golem Barbarian Barrel Guards Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Barbarian Barrel Electro Dragon
Bomb Tower Bats Electro Dragon
Bomb Tower Bats Electro Dragon Giant Skeleton
Bomb Tower Bats Guards Electro Dragon
Fireball Bomb Tower Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Bats Bomb Tower Guards Electro Dragon
Bats Fireball Bomb Tower Electro Dragon
Ice Golem Fireball Bomb Tower Barbarian Barrel Electro Dragon Giant Skeleton
Bomb Tower
Guards Ice Golem Barbarian Barrel Giant Skeleton
Bats Guards Ice Golem Fireball Bomb Tower Barbarian Barrel Electro Dragon Giant Skeleton
Bats Fireball Electro Dragon
Bomb Tower Bats Fireball Guards Electro Dragon Giant Skeleton
Fireball Bomb Tower Bats Barbarian Barrel Guards Electro Dragon
Bomb Tower
Bomb Tower Fireball
Bomb Tower Bats Fireball Electro Dragon
Fireball Bomb Tower Bats Barbarian Barrel Guards Electro Dragon
Bomb Tower Barbarian Barrel Bats Ice Golem Fireball Guards Electro Dragon Giant Skeleton
Bomb Tower
Bats Fireball Bomb Tower Barbarian Barrel Guards Electro Dragon Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball Barbarian Barrel Giant Skeleton
Fireball Ice Golem Bomb Tower Barbarian Barrel Electro Dragon
Guards Giant Skeleton Bats Ice Golem Bomb Tower Electro Dragon
Guards Giant Skeleton Bats Ice Golem Fireball Barbarian Barrel
Giant Skeleton Guards
Fireball Bats Ice Golem Bomb Tower Electro Dragon
Guards Bats Ice Golem Fireball Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Electro Dragon Giant Skeleton Bats Ice Golem Fireball Bomb Tower Barbarian Barrel
Guards
Bats Bomb Tower Guards Electro Dragon Giant Skeleton
Fireball Guards Giant Skeleton
Giant Skeleton Ice Golem Fireball Bomb Tower Guards
Fireball Bomb Tower Electro Dragon
Guards Electro Dragon Bats Ice Golem Fireball Bomb Tower Barbarian Barrel Giant Skeleton
Bats Ice Golem Fireball Bomb Tower Barbarian Barrel Electro Dragon Giant Skeleton
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Barbarian Barrel Guards Electro Dragon Giant Skeleton
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon Giant Skeleton
Ice Golem Fireball Barbarian Barrel Guards Giant Skeleton
Fireball Barbarian Barrel
Fireball Bats Ice Golem Electro Dragon
Fireball Ice Golem Barbarian Barrel Electro Dragon
Fireball Electro Dragon
Bats Fireball Guards Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Electro Dragon
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Giant Skeleton
Fireball
Fireball Barbarian Barrel Electro Dragon
Ice Golem Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Electro Dragon
Fireball Barbarian Barrel
Bats Ice Golem Fireball Electro Dragon
Electro Dragon Bats Fireball Guards
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Giant Skeleton
Fireball
Bats Fireball Barbarian Barrel Guards Electro Dragon
Fireball Electro Dragon
Fireball Barbarian Barrel
Fireball Electro Dragon
Ice Golem Fireball Electro Dragon
Fireball Giant Skeleton
Electro Dragon
Electro Dragon Bats Fireball Guards Giant Skeleton
Bats Fireball Electro Dragon
Electro Dragon Fireball Barbarian Barrel Giant Skeleton
Fireball Electro Dragon

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