My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel Guards Prince
Giant Snowball
Bats Battle Ram Goblin Hut Goblin Barrel Guards
Zap
Bats Battle Ram Goblin Hut Goblin Barrel Guards Prince
Barbarian Barrel
Battle Ram Goblin Hut Goblin Barrel Guards
The Log
Mini P.E.K.K.A Battle Ram Goblin Hut Goblin Barrel Guards Prince
Earthquake
Goblin Hut Goblin Barrel Guards
Arrows
Bats Goblin Hut Goblin Barrel Guards
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Goblin Hut Goblin Barrel Guards Prince
Fireball
Battle Ram Goblin Hut Goblin Barrel
Poison
Bats Goblin Hut Guards
Lightning
Ice Golem Mini P.E.K.K.A Battle Ram Goblin Hut Prince
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Battle Ram Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Goblin Barrel Guards Mini P.E.K.K.A Battle Ram Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Goblin Barrel Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mini P.E.K.K.A Battle Ram Goblin Barrel Prince
Ice Golem
Bats Battle Ram Goblin Barrel Prince Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Bats Ice Golem Goblin Hut
Battle Ram
Ice Golem Bats Goblin Hut Goblin Barrel
Goblin Hut
Ice Golem Mini P.E.K.K.A Battle Ram Goblin Barrel Prince
Goblin Barrel
Ice Golem Prince Bats Battle Ram Goblin Hut Guards
Guards
Goblin Barrel
Prince
Ice Golem Goblin Barrel Bats Goblin Hut

Defense Synergies 0 9

Bats
Ice Golem Mini P.E.K.K.A Prince
Ice Golem
Bats Mini P.E.K.K.A Goblin Hut Guards
Mini P.E.K.K.A
Bats Ice Golem Goblin Hut Guards
Battle Ram
Goblin Hut
Ice Golem Mini P.E.K.K.A
Goblin Barrel
Guards
Ice Golem Mini P.E.K.K.A Prince
Prince
Bats Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Hut
Mini P.E.K.K.A Bats Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Prince Bats
Mini P.E.K.K.A Goblin Hut Prince Bats Guards
Mini P.E.K.K.A Prince
Bats Guards
Bats Goblin Hut
Ice Golem
Mini P.E.K.K.A Goblin Hut Prince
Guards Ice Golem Mini P.E.K.K.A Prince
Bats Guards Ice Golem Goblin Hut
Bats Goblin Hut
Mini P.E.K.K.A Goblin Hut Prince Bats Guards
Bats Mini P.E.K.K.A Goblin Hut Guards Prince
Mini P.E.K.K.A Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Prince
Bats Mini P.E.K.K.A Goblin Hut Prince
Bats Goblin Hut Guards Prince
Bats Ice Golem Goblin Hut Guards
Mini P.E.K.K.A Goblin Hut Prince
Bats Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Ice Golem Goblin Hut Prince
Ice Golem Mini P.E.K.K.A Prince
Guards Bats Ice Golem Mini P.E.K.K.A Goblin Hut Prince
Mini P.E.K.K.A Guards Prince Bats Ice Golem
Mini P.E.K.K.A Goblin Hut Guards Prince
Bats Ice Golem Goblin Hut
Mini P.E.K.K.A Guards Prince Bats Ice Golem Goblin Hut
Mini P.E.K.K.A Prince
Bats Ice Golem Mini P.E.K.K.A Goblin Hut Prince
Goblin Hut Guards
Bats Mini P.E.K.K.A Goblin Hut Guards Prince
Guards Prince
Mini P.E.K.K.A Prince Ice Golem Guards
Goblin Hut Guards Bats Ice Golem Mini P.E.K.K.A Prince
Bats Ice Golem Mini P.E.K.K.A Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards
Goblin Hut
Ice Golem Guards Prince
Bats Ice Golem
Ice Golem
Bats Mini P.E.K.K.A Guards Prince
Prince
Ice Golem Goblin Hut
Ice Golem Goblin Hut Prince
Goblin Hut
Goblin Hut
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Prince
Prince
Prince
Ice Golem
Prince
Bats Ice Golem
Bats Goblin Hut Guards
Mini P.E.K.K.A
Prince
Bats Goblin Hut Guards Prince
Mini P.E.K.K.A Prince
Ice Golem
Prince
Bats Guards
Bats
Prince
Prince

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