My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer Valkyrie Lumberjack Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Musketeer Lumberjack Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Musketeer Valkyrie Lumberjack
The Log
Musketeer Lumberjack Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Lumberjack Ram Rider
Fireball
Musketeer Lumberjack Ram Rider
Poison
Bats Musketeer
Lightning
Ice Golem Musketeer Valkyrie Lumberjack Ram Rider Monk
Rocket
Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Musketeer Valkyrie Lumberjack Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem The Log Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Lumberjack Ram Rider
Ice Golem
Bats Musketeer Lumberjack Ram Rider
Musketeer
Ice Golem Valkyrie The Log Lumberjack Ram Rider
Valkyrie
Bats Musketeer Lumberjack Ram Rider
The Log
Musketeer Lumberjack Ram Rider
Lumberjack
Ice Golem Valkyrie Bats Musketeer The Log Ram Rider
Ram Rider
Bats Ice Golem Musketeer Valkyrie The Log Lumberjack
Monk

Defense Synergies 4 13

Bats
Ice Golem Musketeer Valkyrie The Log Lumberjack
Ice Golem
Musketeer Bats The Log Lumberjack
Musketeer
Ice Golem Valkyrie The Log Lumberjack Bats Ram Rider
Valkyrie
Musketeer Bats The Log Lumberjack
The Log
Musketeer Bats Ice Golem Valkyrie Lumberjack Ram Rider
Lumberjack
Musketeer Bats Ice Golem Valkyrie The Log Ram Rider
Ram Rider
Musketeer The Log Lumberjack
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer Valkyrie The Log Ram Rider
Lumberjack Bats Musketeer Valkyrie The Log Ram Rider Monk
Lumberjack Ram Rider Bats Musketeer Valkyrie
Lumberjack Bats Musketeer Valkyrie Ram Rider Monk
Valkyrie The Log Lumberjack Monk
The Log Bats Musketeer Valkyrie Lumberjack
Bats Musketeer Ram Rider
Ice Golem Musketeer Valkyrie The Log Ram Rider Monk
Musketeer Lumberjack
Ice Golem Musketeer Valkyrie Lumberjack
Bats Valkyrie Ice Golem Musketeer The Log Lumberjack Ram Rider
Musketeer Bats Ram Rider
Lumberjack Bats Musketeer Valkyrie The Log Ram Rider
Valkyrie Bats The Log Lumberjack
Lumberjack Ram Rider
Monk The Log Lumberjack Ram Rider
Bats Musketeer Valkyrie Lumberjack
Valkyrie Bats Musketeer The Log Lumberjack Ram Rider
Valkyrie The Log Bats Ice Golem Musketeer Lumberjack Ram Rider
Musketeer Lumberjack Ram Rider
Valkyrie Bats Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Ice Golem
Ice Golem Musketeer Valkyrie The Log Lumberjack Monk
Lumberjack Bats Ice Golem Musketeer Valkyrie The Log Ram Rider
Valkyrie Lumberjack Bats Ice Golem Musketeer The Log Ram Rider Monk
Musketeer Valkyrie Lumberjack Ram Rider
Bats Ice Golem Musketeer Ram Rider Monk
Bats Ice Golem Musketeer Valkyrie Lumberjack Ram Rider
Valkyrie Lumberjack
Bats Ice Golem Valkyrie The Log Monk
Musketeer
Bats Musketeer Valkyrie Lumberjack
Monk Valkyrie The Log
Ice Golem Valkyrie Lumberjack Ram Rider
Musketeer Valkyrie
Bats Ice Golem Musketeer Valkyrie The Log Lumberjack Monk
Bats Valkyrie Ice Golem Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Valkyrie The Log Monk
Monk Musketeer The Log Ram Rider
The Log
Ice Golem Musketeer Valkyrie The Log
Valkyrie The Log
Bats Ice Golem Musketeer Ram Rider Monk
Musketeer The Log
The Log Ice Golem Ram Rider
The Log Monk Ram Rider
Bats Musketeer Lumberjack
Monk Musketeer Valkyrie The Log Ram Rider
Monk Musketeer
Ice Golem Musketeer The Log
Musketeer Monk
Ice Golem Musketeer The Log
Musketeer The Log
Musketeer The Log
Monk
Bats
Musketeer The Log Monk
Valkyrie The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
Ice Golem The Log Valkyrie
The Log Musketeer Ram Rider Monk
Musketeer The Log Ram Rider Monk
Musketeer The Log
Bats Ice Golem Musketeer
Bats Musketeer
Musketeer The Log
Monk
The Log Monk
Bats Musketeer
Musketeer Ram Rider Monk
The Log
Musketeer Valkyrie Lumberjack
The Log Ice Golem Musketeer
Monk
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log Monk
Monk

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