My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Tombstone Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Fisherman
Giant Snowball
Bats Tombstone Hog Rider Wall Breakers Fisherman
Zap
Bats Tombstone Wall Breakers Fisherman
Barbarian Barrel
Tombstone Wall Breakers
The Log
Tombstone Hog Rider Wall Breakers Fisherman
Earthquake
Tombstone Hog Rider
Arrows
Bats Tombstone Wall Breakers
Royal Delivery
Bats Hog Rider Wall Breakers Fisherman
Fireball
Tombstone Hog Rider Wall Breakers Fisherman
Poison
Bats Tombstone Fisherman
Lightning
Ice Golem Tombstone Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Wall Breakers Tombstone Fisherman Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Ice Golem Barbarian Barrel Wall Breakers

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Barbarian Barrel Wall Breakers Fisherman
Ice Golem
Bats Hog Rider Wall Breakers Barbarian Barrel
Tombstone
Fireball
Hog Rider Wall Breakers
Hog Rider
Bats Ice Golem Fireball Barbarian Barrel
Barbarian Barrel
Bats Ice Golem Hog Rider Wall Breakers
Wall Breakers
Ice Golem Bats Fireball Barbarian Barrel
Fisherman
Bats

Defense Synergies 1 8

Bats
Ice Golem Barbarian Barrel Fisherman
Ice Golem
Bats Fireball Barbarian Barrel Fisherman
Tombstone
Fireball Barbarian Barrel
Fireball
Barbarian Barrel Ice Golem Tombstone
Hog Rider
Barbarian Barrel
Fireball Bats Ice Golem Tombstone
Wall Breakers
Fisherman
Bats Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Fireball Barbarian Barrel
Bats Tombstone Fisherman
Fisherman Bats Tombstone
Bats Tombstone Fisherman
Tombstone Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats
Bats Tombstone Fireball
Ice Golem Fireball Barbarian Barrel
Tombstone Fisherman
Ice Golem Barbarian Barrel Fisherman
Bats Ice Golem Tombstone Fireball Barbarian Barrel Fisherman
Bats Fireball
Tombstone Bats Fireball
Fireball Bats Tombstone Barbarian Barrel
Tombstone
Fireball Fisherman
Bats Tombstone Fireball Fisherman
Tombstone Fireball Bats Barbarian Barrel Fisherman
Barbarian Barrel Bats Ice Golem Tombstone Fireball Fisherman
Fisherman
Bats Fireball Barbarian Barrel Fisherman
Tombstone Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Fireball Barbarian Barrel Fisherman
Fireball Ice Golem Barbarian Barrel Fisherman
Tombstone Bats Ice Golem Fisherman
Bats Ice Golem Fireball Barbarian Barrel Fisherman
Tombstone Fisherman
Fireball Bats Ice Golem
Bats Ice Golem Tombstone Fireball
Fisherman
Bats Ice Golem Tombstone Fireball Barbarian Barrel
Tombstone
Bats Tombstone
Fireball
Ice Golem Tombstone Fireball
Fireball
Tombstone Bats Ice Golem Fireball Barbarian Barrel Fisherman
Bats Ice Golem Fireball Barbarian Barrel
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Ice Golem
Fireball Ice Golem Barbarian Barrel
Fireball Fisherman
Bats Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Ice Golem Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Ice Golem Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Bats Ice Golem Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Tombstone Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Ice Golem Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel
Fireball
Fisherman

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