My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Witch Balloon Lumberjack
Zap
Bats Inferno Tower Guards Witch Balloon
Barbarian Barrel
Inferno Tower Guards Witch Lumberjack
The Log
Guards Witch Lumberjack
Earthquake
Inferno Tower Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Guards Witch Balloon Lumberjack
Fireball
Inferno Tower Witch Balloon Lumberjack
Poison
Bats Inferno Tower Guards Witch Balloon
Lightning
Inferno Tower Witch Balloon Lumberjack
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Freeze Lumberjack Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lumberjack
Inferno Tower
Guards
The Log Lumberjack
Freeze
Balloon
Witch
Lumberjack
Balloon
Bats Freeze Lumberjack The Log
The Log
Guards Balloon Lumberjack
Lumberjack
Balloon Bats Guards Witch The Log

Defense Synergies 2 12

Bats
Inferno Tower Freeze The Log Lumberjack
Inferno Tower
Guards The Log Bats Lumberjack
Guards
Inferno Tower Witch The Log Lumberjack
Freeze
Bats Lumberjack
Witch
Guards The Log Lumberjack
Balloon
The Log
Inferno Tower Bats Guards Witch Lumberjack
Lumberjack
Bats Inferno Tower Guards Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Lumberjack Bats Witch The Log
Inferno Tower Witch Lumberjack Bats Freeze
Inferno Tower Witch Lumberjack Bats Guards
The Log Lumberjack
Freeze The Log Bats Guards Lumberjack
Bats Inferno Tower Freeze Witch
Inferno Tower The Log
Inferno Tower Witch Lumberjack
Guards Inferno Tower Lumberjack
Bats Guards Witch Freeze The Log Lumberjack
Inferno Tower Bats Witch
Inferno Tower Lumberjack Bats Guards Freeze Witch The Log
Bats Guards Freeze Witch The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Freeze The Log Lumberjack
Bats Inferno Tower Witch Lumberjack
Bats Guards Witch The Log Lumberjack
Freeze Witch The Log Bats Guards Lumberjack
Inferno Tower Lumberjack
Bats Guards Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Inferno Tower Witch
The Log Lumberjack
Guards Lumberjack Bats Inferno Tower Witch The Log
Guards Lumberjack Bats Inferno Tower The Log
Inferno Tower Guards Witch Lumberjack
Bats Freeze Witch
Guards Bats Inferno Tower Witch Lumberjack
Inferno Tower Lumberjack
Freeze Bats Inferno Tower Witch The Log
Inferno Tower Witch Guards
Bats Inferno Tower Guards Witch Lumberjack
Guards The Log
Inferno Tower Guards Witch Lumberjack
Witch
Inferno Tower Guards Witch Bats Freeze The Log Lumberjack
Bats Inferno Tower Freeze Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
The Log
The Log
Guards Freeze The Log
The Log
Bats Freeze Witch
Witch The Log
The Log Freeze
The Log
Bats Guards Lumberjack
The Log
The Log
Freeze
The Log
Witch The Log
The Log
Freeze
Bats
The Log
Witch The Log
The Log
The Log
The Log
Freeze The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Witch
Bats Guards Freeze Witch
The Log
Freeze
The Log
Bats Guards Freeze Witch
Witch
Freeze
The Log
Lumberjack
The Log
Bats Guards Freeze Witch The Log
Bats Witch
Freeze Witch The Log

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