My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Inferno Tower Goblin Barrel Dark Prince Ice Wizard
The Log
Goblin Barrel Dark Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Dark Prince Ice Wizard
Fireball
Inferno Tower Goblin Barrel Ice Wizard
Poison
Bats Inferno Tower Ice Wizard
Lightning
Inferno Tower Dark Prince Ice Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Tornado Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Barrel Tornado Ice Wizard Dark Prince Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Barrel Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Goblin Barrel Dark Prince
Inferno Tower
Rage
Bats Dark Prince
Goblin Barrel
Dark Prince Bats Ice Wizard
Tornado
Goblinstein Dark Prince Ice Wizard
Dark Prince
Goblin Barrel Bats Rage Tornado Ice Wizard
Ice Wizard
Goblin Barrel Tornado Dark Prince
Goblinstein
Tornado

Defense Synergies 1 9

Bats
Inferno Tower Dark Prince Ice Wizard
Inferno Tower
Bats Tornado Dark Prince Ice Wizard
Rage
Goblin Barrel
Tornado
Ice Wizard Inferno Tower Dark Prince Goblinstein
Dark Prince
Bats Inferno Tower Tornado Ice Wizard
Ice Wizard
Tornado Bats Inferno Tower Dark Prince
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Bats Dark Prince Ice Wizard
Inferno Tower Tornado Bats Dark Prince Ice Wizard
Inferno Tower Bats Dark Prince Ice Wizard
Tornado Dark Prince
Tornado Bats Dark Prince Ice Wizard
Bats Inferno Tower Tornado Ice Wizard
Inferno Tower
Inferno Tower Tornado Ice Wizard
Tornado Inferno Tower Dark Prince Ice Wizard
Bats Ice Wizard Tornado Dark Prince
Inferno Tower Bats Tornado Ice Wizard
Inferno Tower Bats Dark Prince Ice Wizard
Bats Tornado Dark Prince
Inferno Tower
Inferno Tower Tornado Goblinstein
Bats Inferno Tower Tornado Dark Prince
Bats Tornado Dark Prince Ice Wizard
Tornado Bats Dark Prince Ice Wizard
Inferno Tower Tornado
Dark Prince Bats
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince
Bats Inferno Tower Dark Prince
Dark Prince Bats Inferno Tower Tornado
Inferno Tower Dark Prince
Goblinstein Bats Tornado Ice Wizard
Dark Prince Bats Inferno Tower Ice Wizard
Inferno Tower Dark Prince
Goblinstein Bats Inferno Tower Tornado Dark Prince
Inferno Tower
Bats Inferno Tower Dark Prince
Tornado Dark Prince
Dark Prince Inferno Tower
Inferno Tower Bats Tornado Dark Prince Goblinstein
Bats Inferno Tower Dark Prince Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Ice Wizard
Dark Prince
Dark Prince Goblinstein
Goblinstein Bats Tornado Ice Wizard
Tornado
Tornado Ice Wizard
Tornado
Bats Tornado
Tornado Dark Prince
Tornado
Tornado
Bats
Dark Prince
Tornado
Tornado
Tornado
Tornado Dark Prince Ice Wizard Goblinstein
Tornado Ice Wizard
Tornado
Tornado
Bats Tornado Ice Wizard
Bats Goblinstein
Bats Dark Prince Goblinstein
Tornado Ice Wizard
Dark Prince
Tornado
Dark Prince
Bats Tornado
Bats Tornado
Tornado Dark Prince

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