My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Giant Inferno Dragon Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Miner Inferno Dragon Night Witch
Giant Snowball
Bats Goblin Barrel Miner Inferno Dragon Night Witch
Zap
Bats Goblin Barrel Inferno Dragon Night Witch
Barbarian Barrel
Knight Goblin Barrel Night Witch
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Night Witch
Royal Delivery
Bats Knight Goblin Barrel Miner Inferno Dragon Night Witch Mother Witch
Fireball
Goblin Barrel Inferno Dragon Night Witch Mother Witch
Poison
Bats Night Witch Mother Witch
Lightning
Knight Inferno Dragon Night Witch Mother Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Electro Giant Miner Inferno Dragon Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Miner Inferno Dragon Night Witch Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Goblin Barrel Inferno Dragon
Knight
Bats Goblin Barrel Miner Night Witch Mother Witch
Goblin Barrel
Knight Bats Miner
Electro Giant
Inferno Dragon Mother Witch
Miner
Bats Knight Goblin Barrel Inferno Dragon Mother Witch
Inferno Dragon
Bats Electro Giant Miner
Night Witch
Knight
Mother Witch
Knight Electro Giant Miner

Defense Synergies 1 5

Bats
Knight Inferno Dragon
Knight
Bats Night Witch Mother Witch
Goblin Barrel
Electro Giant
Inferno Dragon
Miner
Inferno Dragon
Bats Electro Giant
Night Witch
Knight Mother Witch
Mother Witch
Knight Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Bats Knight Night Witch
Bats Knight Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Knight
Bats Night Witch Mother Witch
Bats Inferno Dragon Night Witch
Electro Giant
Inferno Dragon Night Witch
Knight Miner Night Witch
Bats Mother Witch Knight Electro Giant Night Witch
Inferno Dragon Bats Night Witch
Night Witch Bats Knight
Bats Night Witch
Inferno Dragon Knight
Electro Giant Inferno Dragon
Bats Knight Night Witch
Bats Knight Night Witch
Bats Knight Inferno Dragon Mother Witch
Inferno Dragon
Bats Knight Electro Giant Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Giant
Knight Miner Inferno Dragon
Bats Knight
Bats Knight Night Witch
Knight Inferno Dragon Night Witch
Electro Giant Mother Witch Bats
Bats Knight Night Witch
Knight Inferno Dragon
Bats Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight
Electro Giant
Knight Night Witch
Electro Giant
Electro Giant Bats Knight Inferno Dragon Night Witch
Bats Electro Giant Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Miner
Miner
Knight
Electro Giant Mother Witch Bats
Miner
Bats Night Witch
Miner Knight
Knight Miner
Bats Night Witch
Electro Giant Miner Mother Witch
Night Witch
Electro Giant Mother Witch
Inferno Dragon
Miner
Miner
Miner
Bats Electro Giant Night Witch Mother Witch
Bats Electro Giant
Night Witch
Miner Night Witch
Bats Night Witch
Miner Knight
Electro Giant
Electro Giant Bats
Bats
Electro Giant Miner

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