My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Ice Wizard
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Goblin Barrel Skeleton Army Prince Ice Wizard
Fireball
Goblin Barrel Skeleton Army Ice Wizard
Poison
Bats Skeleton Army Ice Wizard
Lightning
Knight Prince Ice Wizard Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Barrel Skeleton Army Ice Wizard Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Barrel Prince
Knight
Bats Goblin Barrel Prince The Log Ice Wizard
Goblin Barrel
Knight Prince Bats Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bats Knight The Log Ice Wizard
The Log
Knight Prince
Ice Wizard
Knight Goblin Barrel Prince
Goblinstein

Defense Synergies 3 10

Bats
Knight Prince The Log Ice Wizard
Knight
Bats Ice Wizard Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Prince The Log Ice Wizard
Prince
The Log Bats Skeleton Army Ice Wizard
The Log
Prince Bats Knight Skeleton Army Ice Wizard
Ice Wizard
Knight Bats Skeleton Army Prince The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeleton Army Bats Knight Prince The Log Ice Wizard
Skeleton Army Prince Bats Knight Ice Wizard
Skeleton Army Prince Bats Knight Ice Wizard
Skeleton Army Prince The Log
Skeleton Army The Log Bats Ice Wizard
Bats Ice Wizard
The Log
Skeleton Army Prince Ice Wizard
Knight Skeleton Army Prince Ice Wizard
Bats Skeleton Army Ice Wizard Knight The Log
Bats Ice Wizard
Skeleton Army Prince Bats Knight The Log Ice Wizard
Skeleton Army Bats Prince The Log
Skeleton Army Knight Prince
Skeleton Army Prince The Log
Bats Knight Skeleton Army Prince
Bats Knight Skeleton Army Prince The Log Ice Wizard
The Log Bats Knight Ice Wizard
Prince
Skeleton Army Bats Knight Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince
Knight Prince The Log
Skeleton Army Bats Knight Prince The Log
Skeleton Army Prince Bats Knight The Log
Knight Skeleton Army Prince
Bats Ice Wizard
Skeleton Army Prince Bats Knight Ice Wizard
Knight Skeleton Army Prince
Bats Knight Skeleton Army Prince The Log
Skeleton Army
Bats Knight Prince
Skeleton Army Prince The Log
Skeleton Army Prince Knight
Skeleton Army
Skeleton Army Bats Knight Prince The Log
Bats The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ice Wizard
The Log
Knight Prince The Log
The Log
Bats Ice Wizard
The Log
The Log Ice Wizard
The Log
Bats Prince
Knight Prince The Log
Knight The Log
Prince The Log
The Log
The Log
Bats
Prince The Log
The Log
Prince The Log
Prince The Log
The Log
The Log Ice Wizard
The Log Ice Wizard
Prince The Log
The Log
Bats Ice Wizard
Bats
The Log
Prince
The Log
Bats Skeleton Army Prince
Ice Wizard
The Log
Knight Prince
The Log
Prince
Bats The Log
Bats
Prince The Log
Prince

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