My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Dart Goblin Hog Rider Lumberjack
Zap
Bats Cannon Dart Goblin
Barbarian Barrel
Knight Cannon Dart Goblin Ice Wizard Lumberjack
The Log
Cannon Dart Goblin Hog Rider Lumberjack
Earthquake
Cannon Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Hog Rider Ice Wizard Lumberjack
Fireball
Cannon Dart Goblin Hog Rider Ice Wizard Lumberjack
Poison
Bats Cannon Dart Goblin Ice Wizard
Lightning
Knight Cannon Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Dart Goblin Ice Wizard Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Lumberjack
Knight
Bats Dart Goblin Hog Rider The Log Ice Wizard Lumberjack
Cannon
Dart Goblin
Knight Hog Rider The Log
Hog Rider
Bats Knight The Log Dart Goblin Lumberjack
The Log
Hog Rider Knight Dart Goblin Lumberjack
Ice Wizard
Knight Lumberjack
Lumberjack
Bats Knight Hog Rider The Log Ice Wizard

Defense Synergies 5 16

Bats
Knight Cannon Dart Goblin The Log Ice Wizard Lumberjack
Knight
Bats Cannon Dart Goblin Ice Wizard The Log Lumberjack
Cannon
Knight The Log Bats Dart Goblin Ice Wizard Lumberjack
Dart Goblin
Knight Bats Cannon The Log Ice Wizard Lumberjack
Hog Rider
The Log
Cannon Bats Knight Dart Goblin Ice Wizard Lumberjack
Ice Wizard
Knight Bats Cannon Dart Goblin The Log Lumberjack
Lumberjack
Bats Knight Cannon Dart Goblin The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin The Log
Lumberjack Bats Knight Cannon Dart Goblin The Log Ice Wizard
Cannon Lumberjack Bats Knight Dart Goblin Ice Wizard
Cannon Lumberjack Bats Knight Dart Goblin Ice Wizard
The Log Lumberjack
The Log Bats Cannon Dart Goblin Ice Wizard Lumberjack
Bats Dart Goblin Cannon Ice Wizard
Cannon Dart Goblin The Log
Cannon Ice Wizard Lumberjack
Knight Cannon Dart Goblin Ice Wizard Lumberjack
Bats Dart Goblin Ice Wizard Knight Cannon The Log Lumberjack
Bats Dart Goblin Ice Wizard
Cannon Lumberjack Bats Knight The Log Ice Wizard
Bats Cannon Dart Goblin The Log Lumberjack
Knight Cannon Lumberjack
Cannon The Log Lumberjack
Bats Knight Cannon Lumberjack
Cannon Bats Knight Dart Goblin The Log Ice Wizard Lumberjack
The Log Bats Knight Cannon Dart Goblin Ice Wizard Lumberjack
Cannon Dart Goblin Lumberjack
Bats Knight Cannon Dart Goblin The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight The Log Lumberjack
Lumberjack Bats Knight The Log
Lumberjack Bats Knight The Log
Knight Cannon Lumberjack
Bats Dart Goblin Ice Wizard
Bats Knight Dart Goblin Ice Wizard Lumberjack
Knight Lumberjack
Bats Knight The Log
Cannon Dart Goblin
Bats Knight Dart Goblin Lumberjack
The Log
Knight Cannon Lumberjack
Cannon Dart Goblin
Bats Knight Dart Goblin The Log Lumberjack
Bats Cannon Dart Goblin The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Ice Wizard
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Bats Dart Goblin Ice Wizard
Dart Goblin The Log
The Log Dart Goblin Ice Wizard
The Log Dart Goblin
Bats Lumberjack
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Wizard
The Log Dart Goblin Ice Wizard
The Log
Dart Goblin The Log
Bats Dart Goblin Ice Wizard
Bats Dart Goblin
Dart Goblin The Log
The Log
Bats Dart Goblin
Dart Goblin Ice Wizard
The Log
Knight Dart Goblin Lumberjack
The Log Dart Goblin
Dart Goblin
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log
Dart Goblin

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