My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Cannon
Zap
Bats Cannon Dark Prince Prince
Barbarian Barrel
Knight Cannon Dark Prince Magic Archer
The Log
Cannon Dark Prince Prince
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Knight Dark Prince Prince Magic Archer
Fireball
Cannon Magic Archer
Poison
Bats Cannon Magic Archer
Lightning
Knight Cannon Dark Prince Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Earthquake Dark Prince Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Dark Prince Prince
Knight
Bats Earthquake Prince The Log Magic Archer
Cannon
Earthquake
Knight Dark Prince Prince The Log
Dark Prince
Prince Bats Earthquake Magic Archer
Prince
Dark Prince Bats Knight Earthquake The Log Magic Archer
The Log
Knight Earthquake Prince Magic Archer
Magic Archer
Knight Dark Prince Prince The Log

Defense Synergies 5 17

Bats
Knight Cannon Earthquake Dark Prince Prince The Log
Knight
Bats Cannon Magic Archer Earthquake The Log
Cannon
Knight The Log Bats Earthquake Dark Prince Prince Magic Archer
Earthquake
Bats Knight Cannon The Log
Dark Prince
Bats Cannon Prince The Log Magic Archer
Prince
The Log Bats Cannon Dark Prince Magic Archer
The Log
Cannon Prince Bats Knight Earthquake Dark Prince Magic Archer
Magic Archer
Knight Cannon Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon The Log Magic Archer
Bats Knight Cannon Dark Prince Prince The Log
Cannon Prince Bats Knight Dark Prince
Cannon Prince Bats Knight Dark Prince
Earthquake Dark Prince Prince The Log
The Log Bats Cannon Earthquake Dark Prince Magic Archer
Bats Cannon Magic Archer
Earthquake Cannon The Log Magic Archer
Cannon Prince
Knight Cannon Dark Prince Prince
Bats Knight Cannon Earthquake Dark Prince The Log Magic Archer
Bats Magic Archer
Cannon Prince Bats Knight Earthquake Dark Prince The Log
Bats Cannon Earthquake Dark Prince Prince The Log Magic Archer
Knight Cannon Prince
Cannon Prince The Log
Bats Knight Cannon Dark Prince Prince
Cannon Bats Knight Dark Prince Prince The Log Magic Archer
Earthquake The Log Bats Knight Cannon Dark Prince Magic Archer
Cannon Prince
Dark Prince Bats Knight Cannon Earthquake Prince The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Prince
Knight Prince The Log Magic Archer
Bats Knight Dark Prince Prince The Log
Dark Prince Prince Bats Knight The Log
Knight Cannon Dark Prince Prince
Bats Magic Archer
Dark Prince Prince Bats Knight
Knight Dark Prince Prince
Bats Knight Dark Prince Prince The Log Magic Archer
Cannon
Bats Knight Dark Prince Prince
Dark Prince Prince The Log
Dark Prince Prince Knight Cannon
Cannon Magic Archer
Bats Knight Dark Prince Prince The Log Magic Archer
Bats Cannon Earthquake Dark Prince The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight The Log
The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Knight Dark Prince Prince The Log
Earthquake Dark Prince The Log Magic Archer
Bats Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Bats Prince
Knight Earthquake Dark Prince Prince The Log Magic Archer
Magic Archer
Earthquake Knight The Log Magic Archer
Earthquake Magic Archer
Earthquake Prince The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer The Log
Earthquake
Bats
Earthquake Dark Prince Prince The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Prince The Log Magic Archer
Prince The Log
Earthquake The Log
Earthquake The Log Dark Prince Magic Archer
The Log Earthquake Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Bats Magic Archer
Bats
Earthquake The Log Magic Archer
Magic Archer
Prince
Earthquake The Log Magic Archer
Earthquake Bats Dark Prince Prince Magic Archer
Magic Archer
The Log
Knight Dark Prince Prince Magic Archer
The Log Earthquake Magic Archer
Dark Prince Prince
Bats The Log Magic Archer
Bats Magic Archer
Dark Prince Prince The Log Magic Archer
Prince

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