My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Knight Cannon Ice Wizard
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Ice Wizard
Fireball
Cannon Hog Rider Ice Wizard
Poison
Bats Cannon Ice Wizard
Lightning
Knight Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Cannon Ice Wizard Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Rage
Knight
Bats Hog Rider Fireball Ice Wizard
Cannon
Fireball
Hog Rider Knight Mega Knight
Hog Rider
Bats Knight Fireball Rage Mega Knight
Rage
Hog Rider Bats
Ice Wizard
Knight
Mega Knight
Bats Fireball Hog Rider

Defense Synergies 3 9

Bats
Knight Cannon Ice Wizard Mega Knight
Knight
Bats Cannon Ice Wizard Fireball
Cannon
Knight Bats Fireball Ice Wizard
Fireball
Knight Cannon Ice Wizard Mega Knight
Hog Rider
Rage
Ice Wizard
Knight Bats Cannon Fireball Mega Knight
Mega Knight
Bats Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball
Bats Knight Cannon Ice Wizard Mega Knight
Cannon Mega Knight Bats Knight Ice Wizard
Cannon Bats Knight Ice Wizard Mega Knight
Fireball Mega Knight
Fireball Bats Cannon Ice Wizard Mega Knight
Bats Cannon Fireball Ice Wizard
Cannon Fireball Mega Knight
Cannon Ice Wizard
Knight Cannon Ice Wizard Mega Knight
Bats Ice Wizard Knight Cannon Fireball Mega Knight
Bats Fireball Ice Wizard
Cannon Mega Knight Bats Knight Fireball Ice Wizard
Fireball Mega Knight Bats Cannon
Knight Cannon Mega Knight
Cannon Fireball Mega Knight
Mega Knight Bats Knight Cannon Fireball
Cannon Fireball Mega Knight Bats Knight Ice Wizard
Bats Knight Cannon Fireball Ice Wizard Mega Knight
Cannon
Mega Knight Bats Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball
Fireball Knight Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Fireball
Knight Cannon Mega Knight
Fireball Bats Ice Wizard
Bats Knight Fireball Ice Wizard
Mega Knight Knight
Mega Knight Bats Knight Fireball
Cannon
Mega Knight Bats Knight
Mega Knight Fireball
Mega Knight Knight Cannon Fireball
Cannon Fireball Mega Knight
Bats Knight Fireball
Bats Mega Knight Cannon Fireball Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Ice Wizard
Fireball
Knight Fireball
Fireball Mega Knight
Fireball Bats Ice Wizard
Fireball Ice Wizard
Fireball
Bats Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Bats
Fireball Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Ice Wizard Mega Knight
Fireball Ice Wizard
Fireball Mega Knight
Fireball
Bats Fireball Ice Wizard
Bats Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball Ice Wizard
Fireball
Fireball Knight Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight
Fireball Mega Knight

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