My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Cannon Skeleton Army Balloon Lumberjack
Zap
Bats Cannon Skeleton Army Balloon
Barbarian Barrel
Knight Cannon Skeleton Army Lumberjack
The Log
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Mini P.E.K.K.A Skeleton Army Balloon Lumberjack
Fireball
Cannon Skeleton Army Balloon Lumberjack
Poison
Bats Cannon Skeleton Army Balloon
Lightning
Knight Cannon Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Skeleton Army Fireball Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mini P.E.K.K.A Lumberjack
Knight
Bats Balloon Fireball Lumberjack
Cannon
Fireball
Knight
Mini P.E.K.K.A
Bats Lumberjack
Skeleton Army
Balloon
Bats Knight Lumberjack
Lumberjack
Balloon Bats Knight Mini P.E.K.K.A

Defense Synergies 2 15

Bats
Knight Cannon Mini P.E.K.K.A Lumberjack
Knight
Bats Cannon Fireball Mini P.E.K.K.A Skeleton Army Lumberjack
Cannon
Knight Bats Fireball Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball
Knight Cannon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Knight Cannon Fireball Skeleton Army
Skeleton Army
Knight Cannon Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Bats Knight Cannon Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Knight Cannon
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Bats Knight
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Bats Knight
Fireball Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball Skeleton Army Bats Cannon Lumberjack
Bats Cannon Fireball
Cannon Fireball
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack
Knight Skeleton Army Cannon Mini P.E.K.K.A Lumberjack
Bats Skeleton Army Knight Cannon Fireball Lumberjack
Bats Fireball
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Bats Knight Fireball
Fireball Skeleton Army Bats Cannon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Knight Cannon Lumberjack
Skeleton Army Cannon Fireball Mini P.E.K.K.A Lumberjack
Bats Knight Cannon Fireball Mini P.E.K.K.A Skeleton Army Lumberjack
Cannon Fireball Bats Knight Skeleton Army Lumberjack
Bats Knight Cannon Fireball Lumberjack
Mini P.E.K.K.A Cannon Lumberjack
Skeleton Army Bats Knight Cannon Fireball Mini P.E.K.K.A Lumberjack
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Lumberjack Fireball
Fireball Knight Mini P.E.K.K.A Lumberjack
Skeleton Army Lumberjack Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Knight Fireball
Knight Cannon Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball Bats
Mini P.E.K.K.A Skeleton Army Bats Knight Fireball Lumberjack
Mini P.E.K.K.A Knight Skeleton Army Lumberjack
Bats Knight Fireball Mini P.E.K.K.A Skeleton Army
Cannon Skeleton Army
Bats Knight Mini P.E.K.K.A Lumberjack
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Knight Cannon Fireball Lumberjack
Cannon Fireball Skeleton Army
Skeleton Army Bats Knight Fireball Mini P.E.K.K.A Lumberjack
Bats Cannon Fireball Mini P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Bats
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A Lumberjack
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Bats Fireball Skeleton Army
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A Lumberjack
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball

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