My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Cannon Dart Goblin
Zap
Bats Cannon Firecracker Dart Goblin
Barbarian Barrel
Knight Cannon Firecracker Dart Goblin Elixir Golem
The Log
Cannon Firecracker Dart Goblin Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Knight Firecracker Dart Goblin Elixir Golem
Fireball
Cannon Firecracker Dart Goblin Elixir Golem
Poison
Bats Cannon Firecracker Dart Goblin Elixir Golem
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Knight Cannon Firecracker Dart Goblin Elixir Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Rage
Knight
Bats Firecracker Dart Goblin The Log
Cannon
Firecracker
Knight Elixir Golem Bats Dart Goblin
Dart Goblin
Knight Firecracker Elixir Golem The Log
Elixir Golem
Firecracker Rage Bats Dart Goblin The Log
Rage
Elixir Golem Bats
The Log
Knight Dart Goblin Elixir Golem

Defense Synergies 6 9

Bats
Knight Cannon Firecracker Dart Goblin The Log
Knight
Bats Cannon Firecracker Dart Goblin The Log
Cannon
Knight The Log Bats Firecracker Dart Goblin
Firecracker
Knight The Log Bats Cannon Dart Goblin
Dart Goblin
Knight Bats Cannon Firecracker The Log
Elixir Golem
Rage
The Log
Cannon Firecracker Bats Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Dart Goblin The Log
Bats Knight Cannon Firecracker Dart Goblin The Log
Cannon Bats Knight Dart Goblin
Cannon Bats Knight Firecracker Dart Goblin
Firecracker The Log
The Log Bats Cannon Firecracker Dart Goblin
Bats Dart Goblin Cannon Firecracker
Cannon Dart Goblin The Log
Cannon
Knight Cannon Firecracker Dart Goblin
Bats Dart Goblin Knight Cannon Firecracker The Log
Bats Firecracker Dart Goblin
Cannon Bats Knight The Log
Bats Cannon Firecracker Dart Goblin The Log
Knight Cannon
Cannon The Log
Bats Knight Cannon Firecracker
Cannon Bats Knight Firecracker Dart Goblin The Log
The Log Bats Knight Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Bats Knight Cannon Firecracker Dart Goblin The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker The Log
Bats Knight The Log
Bats Knight The Log
Knight Cannon
Firecracker Bats Dart Goblin
Bats Knight Dart Goblin
Knight
Bats Knight Firecracker The Log
Cannon Dart Goblin
Bats Knight Dart Goblin
The Log
Knight Cannon
Cannon Firecracker Dart Goblin
Bats Knight Firecracker Dart Goblin The Log
Bats Cannon Firecracker Dart Goblin The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Knight Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Bats
Firecracker Knight Dart Goblin The Log
Firecracker Dart Goblin
Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Dart Goblin
The Log
Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Dart Goblin The Log
Firecracker
Firecracker The Log
Bats Dart Goblin
Firecracker Dart Goblin
The Log
Knight Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Dart Goblin The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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