My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel
Giant Snowball
Bats Cannon Dart Goblin Goblin Barrel
Zap
Bats Cannon Firecracker Royal Giant Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Dart Goblin Goblin Barrel
The Log
Cannon Firecracker Royal Giant Dart Goblin Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Bats Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Bats Knight Firecracker Dart Goblin Goblin Barrel
Fireball
Cannon Firecracker Dart Goblin Goblin Barrel
Poison
Bats Cannon Firecracker Dart Goblin
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Firecracker Dart Goblin Goblin Barrel Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Firecracker

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Firecracker Goblin Barrel
Knight
Bats Firecracker Dart Goblin Goblin Barrel Fireball
Cannon
Firecracker
Knight Royal Giant Bats Dart Goblin Goblin Barrel
Royal Giant
Bats Firecracker Dart Goblin Fireball Goblin Barrel
Dart Goblin
Knight Royal Giant Goblin Barrel Firecracker
Fireball
Royal Giant Knight
Goblin Barrel
Knight Royal Giant Dart Goblin Bats Firecracker

Defense Synergies 4 8

Bats
Knight Cannon Firecracker Dart Goblin
Knight
Bats Cannon Firecracker Dart Goblin Fireball
Cannon
Knight Bats Firecracker Dart Goblin Fireball
Firecracker
Knight Bats Cannon Dart Goblin
Royal Giant
Dart Goblin
Knight Bats Cannon Firecracker
Fireball
Knight Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Dart Goblin Fireball
Bats Knight Cannon Firecracker Dart Goblin
Cannon Bats Knight Dart Goblin
Cannon Bats Knight Firecracker Dart Goblin
Firecracker Fireball
Fireball Bats Cannon Firecracker Dart Goblin
Bats Dart Goblin Cannon Firecracker Fireball
Cannon Dart Goblin Fireball
Cannon
Knight Cannon Firecracker Dart Goblin
Bats Dart Goblin Knight Cannon Firecracker Fireball
Bats Firecracker Dart Goblin Fireball
Cannon Bats Knight Fireball
Fireball Bats Cannon Firecracker Dart Goblin
Knight Cannon
Cannon Fireball
Bats Knight Cannon Firecracker Fireball
Cannon Fireball Bats Knight Firecracker Dart Goblin
Bats Knight Cannon Firecracker Dart Goblin Fireball
Cannon Dart Goblin
Bats Knight Cannon Firecracker Dart Goblin Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker
Bats Knight
Bats Knight Fireball
Knight Cannon
Firecracker Fireball Bats Dart Goblin
Bats Knight Dart Goblin Fireball
Knight
Bats Knight Firecracker Fireball
Cannon Dart Goblin
Bats Knight Dart Goblin
Fireball
Knight Cannon Fireball
Cannon Firecracker Dart Goblin Fireball
Bats Knight Firecracker Dart Goblin Fireball
Bats Cannon Firecracker Dart Goblin Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Knight Firecracker Dart Goblin Fireball
Fireball Firecracker
Firecracker Fireball Bats Dart Goblin
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Bats Fireball
Firecracker Knight Dart Goblin Fireball
Fireball Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball
Bats
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Dart Goblin
Fireball
Fireball Firecracker Dart Goblin
Bats Firecracker Dart Goblin Fireball
Bats Firecracker Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Firecracker Fireball
Firecracker Fireball
Bats Dart Goblin Fireball
Fireball Firecracker Dart Goblin
Fireball
Fireball Knight Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Fireball
Firecracker Bats Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Dart Goblin

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