My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Goblin Gang Firecracker Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Goblin Gang

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker
Knight
Bats Goblin Gang Firecracker Hog Rider
Cannon
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Bats Goblin Gang Mega Knight
Hog Rider
Bats Knight Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Firecracker Hog Rider
Goblinstein

Defense Synergies 4 7

Bats
Knight Cannon Firecracker Mega Knight
Knight
Bats Cannon Goblin Gang Firecracker
Cannon
Knight Bats Goblin Gang Firecracker
Goblin Gang
Knight Cannon Firecracker
Firecracker
Knight Bats Cannon Goblin Gang Mega Knight
Hog Rider
Mega Knight
Bats Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Bats Knight Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Bats Knight
Cannon Bats Knight Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Cannon Firecracker Mega Knight
Bats Cannon Goblin Gang Firecracker
Cannon Mega Knight
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Mega Knight
Bats Goblin Gang Knight Cannon Firecracker Mega Knight
Bats Goblin Gang Firecracker
Cannon Mega Knight Bats Knight Goblin Gang
Mega Knight Bats Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Bats Knight Cannon Goblin Gang Firecracker
Cannon Mega Knight Bats Knight Goblin Gang Firecracker
Bats Knight Cannon Firecracker Mega Knight
Cannon
Goblin Gang Mega Knight Bats Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Knight
Goblin Gang Mega Knight Bats Knight
Knight Cannon Goblin Gang Mega Knight
Firecracker Bats Goblin Gang
Goblin Gang Bats Knight
Mega Knight Knight
Mega Knight Bats Knight Firecracker
Cannon Goblin Gang
Mega Knight Bats Knight
Mega Knight
Mega Knight Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Bats Knight Firecracker
Bats Mega Knight Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Goblin Gang
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Goblin Gang
Firecracker
Knight Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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