My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Rune Giant Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rune Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Cannon Goblin Gang Lumberjack Ram Rider
Zap
Bats Cannon Goblin Gang Ram Rider
Barbarian Barrel
Knight Cannon Goblin Gang Lumberjack
The Log
Cannon Goblin Gang Lumberjack Ram Rider
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Lumberjack Ram Rider
Fireball
Cannon Goblin Gang Lumberjack Ram Rider
Poison
Bats Cannon Goblin Gang
Lightning
Knight Cannon Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Delivery Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Goblin Gang Royal Delivery Rune Giant Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rune Giant Lumberjack Ram Rider
Knight
Bats Goblin Gang Lumberjack Ram Rider
Cannon
Goblin Gang
Knight
Royal Delivery
Rune Giant
Bats Lumberjack
Lumberjack
Bats Knight Rune Giant Ram Rider
Ram Rider
Bats Knight Lumberjack

Defense Synergies 5 11

Bats
Knight Cannon Royal Delivery Lumberjack
Knight
Bats Cannon Goblin Gang Royal Delivery Lumberjack
Cannon
Knight Royal Delivery Bats Goblin Gang Lumberjack
Goblin Gang
Knight Cannon Royal Delivery Lumberjack
Royal Delivery
Knight Cannon Bats Goblin Gang Lumberjack Ram Rider
Rune Giant
Lumberjack
Bats Knight Cannon Goblin Gang Royal Delivery Ram Rider
Ram Rider
Royal Delivery Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ram Rider
Lumberjack Bats Knight Cannon Goblin Gang Royal Delivery Ram Rider
Cannon Goblin Gang Lumberjack Ram Rider Bats Knight Royal Delivery
Cannon Lumberjack Bats Knight Goblin Gang Ram Rider
Royal Delivery Lumberjack
Goblin Gang Royal Delivery Bats Cannon Lumberjack
Bats Ram Rider Cannon Goblin Gang Royal Delivery
Cannon Ram Rider
Cannon Goblin Gang Lumberjack
Knight Goblin Gang Cannon Royal Delivery Lumberjack
Bats Goblin Gang Knight Cannon Royal Delivery Lumberjack Ram Rider
Bats Goblin Gang Royal Delivery Ram Rider
Cannon Lumberjack Bats Knight Goblin Gang Royal Delivery Ram Rider
Bats Cannon Goblin Gang Royal Delivery Lumberjack
Knight Cannon Goblin Gang Lumberjack Ram Rider
Cannon Goblin Gang Royal Delivery Lumberjack Ram Rider
Bats Knight Cannon Goblin Gang Royal Delivery Lumberjack
Cannon Royal Delivery Bats Knight Goblin Gang Lumberjack Ram Rider
Royal Delivery Bats Knight Cannon Lumberjack Ram Rider
Cannon Lumberjack Ram Rider
Goblin Gang Bats Knight Cannon Royal Delivery Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Royal Delivery
Royal Delivery Knight Goblin Gang Lumberjack
Goblin Gang Royal Delivery Lumberjack Bats Knight Ram Rider
Goblin Gang Lumberjack Bats Knight Royal Delivery Ram Rider
Knight Cannon Goblin Gang Royal Delivery Lumberjack Ram Rider
Royal Delivery Bats Goblin Gang Ram Rider
Goblin Gang Royal Delivery Bats Knight Lumberjack Ram Rider
Knight Royal Delivery Lumberjack
Royal Delivery Bats Knight
Cannon Goblin Gang Royal Delivery
Bats Knight Lumberjack
Royal Delivery
Royal Delivery Knight Cannon Goblin Gang Lumberjack Ram Rider
Cannon
Goblin Gang Bats Knight Royal Delivery Lumberjack
Bats Cannon Royal Delivery
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Ram Rider
Knight
Bats Ram Rider
Ram Rider
Ram Rider
Bats Goblin Gang Lumberjack
Knight Ram Rider
Knight
Bats
Ram Rider
Ram Rider
Bats
Bats
Bats Goblin Gang
Ram Rider
Knight Goblin Gang Lumberjack
Bats Goblin Gang
Bats

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