My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Hut Hunter Balloon P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Sparky
Giant Snowball
Bats Cannon Goblin Hut Balloon
Zap
Bats Cannon Goblin Hut Balloon Sparky
Barbarian Barrel
Knight Cannon Goblin Hut Hunter Sparky
The Log
Cannon Goblin Hut Hunter Sparky
Earthquake
Cannon Goblin Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Knight Goblin Hut Hunter Balloon P.E.K.K.A Sparky
Fireball
Cannon Goblin Hut Hunter Balloon Sparky
Poison
Bats Cannon Goblin Hut Hunter Balloon Sparky
Lightning
Knight Cannon Goblin Hut Hunter Balloon Sparky
Rocket
Goblin Hut Hunter Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Hunter Goblin Hut Balloon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Cannon Hunter

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon P.E.K.K.A Sparky
Knight
Bats Balloon Goblin Hut Hunter Sparky
Cannon
Goblin Hut
Knight Balloon
Hunter
Knight Balloon P.E.K.K.A Sparky
Balloon
Bats Knight Goblin Hut Hunter Sparky
P.E.K.K.A
Bats Hunter
Sparky
Bats Knight Hunter Balloon

Defense Synergies 3 10

Bats
Knight Cannon Hunter P.E.K.K.A Sparky
Knight
Bats Cannon Hunter Goblin Hut Sparky
Cannon
Knight Bats Hunter Sparky
Goblin Hut
Knight Hunter
Hunter
Knight Bats Cannon Goblin Hut P.E.K.K.A
Balloon
P.E.K.K.A
Bats Hunter
Sparky
Bats Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Hut Sparky
Hunter P.E.K.K.A Sparky Bats Knight Cannon Goblin Hut
Cannon Goblin Hut Hunter P.E.K.K.A Sparky Bats Knight
Cannon Goblin Hut Hunter P.E.K.K.A Sparky Bats Knight
P.E.K.K.A Sparky
Bats Cannon Hunter
Bats Hunter Cannon Goblin Hut
Cannon P.E.K.K.A Sparky
Cannon Hunter P.E.K.K.A Sparky Goblin Hut
Knight Cannon Hunter Sparky
Bats Knight Cannon Goblin Hut Hunter
Hunter Bats Goblin Hut
Cannon Goblin Hut Hunter P.E.K.K.A Sparky Bats Knight
Sparky Bats Cannon Goblin Hut Hunter P.E.K.K.A
P.E.K.K.A Sparky Knight Cannon Goblin Hut Hunter
Cannon Goblin Hut Hunter P.E.K.K.A Sparky
Sparky Bats Knight Cannon Goblin Hut Hunter P.E.K.K.A
Cannon Bats Knight Goblin Hut Hunter
Hunter Bats Knight Cannon Goblin Hut
P.E.K.K.A Sparky Cannon Goblin Hut Hunter
Bats Knight Cannon Hunter P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut P.E.K.K.A Sparky
Knight Hunter
P.E.K.K.A Bats Knight Goblin Hut Hunter Sparky
Hunter P.E.K.K.A Bats Knight Sparky
P.E.K.K.A Knight Cannon Goblin Hut Hunter Sparky
Bats Goblin Hut Hunter
P.E.K.K.A Sparky Bats Knight Goblin Hut Hunter
P.E.K.K.A Knight Hunter Sparky
P.E.K.K.A Bats Knight Goblin Hut Sparky
P.E.K.K.A Cannon Goblin Hut Sparky
P.E.K.K.A Bats Knight Goblin Hut Hunter Sparky
P.E.K.K.A
P.E.K.K.A Knight Cannon Hunter Sparky
Cannon Sparky
Goblin Hut Sparky Bats Knight Hunter P.E.K.K.A
Bats Cannon Goblin Hut Hunter P.E.K.K.A Sparky
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Goblin Hut Sparky
Knight Sparky
Sparky
Bats Hunter
Sparky
Hunter
Bats Sparky
Knight Sparky
Knight Goblin Hut Hunter Sparky
Goblin Hut Sparky
Goblin Hut Hunter Sparky
Goblin Hut Sparky
Sparky
Bats Sparky
Hunter Sparky
Sparky
Sparky
Hunter Sparky
Hunter Sparky
Sparky
Sparky
Bats Hunter Sparky
Bats Goblin Hut
Sparky
Hunter Sparky
Sparky
P.E.K.K.A Sparky
Sparky
Bats Goblin Hut
Hunter
Knight Hunter Sparky
Sparky
P.E.K.K.A Sparky
Bats Sparky
Bats
Sparky
P.E.K.K.A Sparky
Sparky

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