My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Wall Breakers
Giant Snowball
Bats Cannon Skeleton Barrel Wall Breakers
Zap
Bats Cannon Skeleton Barrel Firecracker Wall Breakers
Barbarian Barrel
Knight Cannon Skeleton Barrel Firecracker Wall Breakers
The Log
Cannon Skeleton Barrel Firecracker Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Bats Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Bats Knight Skeleton Barrel Firecracker Wall Breakers
Fireball
Cannon Skeleton Barrel Firecracker Wall Breakers
Poison
Bats Cannon Skeleton Barrel Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Knight Cannon Skeleton Barrel Firecracker Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Firecracker Wall Breakers
Knight
Bats Skeleton Barrel Firecracker Wall Breakers Fireball The Log
Cannon
Skeleton Barrel
Bats Knight Firecracker Fireball Wall Breakers
Firecracker
Knight Skeleton Barrel Bats Wall Breakers
Fireball
Skeleton Barrel Knight Wall Breakers The Log
Wall Breakers
Knight Bats Skeleton Barrel Firecracker Fireball The Log
The Log
Knight Fireball Wall Breakers

Defense Synergies 6 8

Bats
Knight Cannon Firecracker The Log
Knight
Bats Cannon Firecracker Fireball The Log
Cannon
Knight The Log Bats Firecracker Fireball
Skeleton Barrel
Fireball
Firecracker
Knight The Log Bats Cannon
Fireball
The Log Knight Cannon Skeleton Barrel
Wall Breakers
The Log
Cannon Firecracker Fireball Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel Firecracker Fireball The Log
Bats Knight Cannon Firecracker The Log
Cannon Bats Knight
Cannon Bats Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Bats Cannon Firecracker
Bats Cannon Firecracker Fireball
Cannon Skeleton Barrel Fireball The Log
Cannon
Knight Cannon Firecracker
Bats Knight Cannon Firecracker Fireball The Log
Bats Firecracker Fireball
Cannon Bats Knight Fireball The Log
Fireball Bats Cannon Firecracker The Log
Knight Cannon
Cannon Fireball The Log
Bats Knight Cannon Firecracker Fireball
Cannon Fireball Bats Knight Firecracker The Log
The Log Bats Knight Cannon Firecracker Fireball
Cannon
Bats Knight Cannon Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Skeleton Barrel Firecracker The Log
Bats Knight The Log
Bats Knight Fireball The Log
Knight Cannon
Firecracker Fireball Bats Skeleton Barrel
Bats Knight Fireball
Knight
Bats Knight Firecracker Fireball The Log
Cannon
Bats Knight
Fireball The Log
Knight Cannon Fireball
Cannon Firecracker Fireball
Bats Knight Firecracker Fireball The Log
Bats Cannon Firecracker Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Firecracker The Log
Firecracker Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Knight Skeleton Barrel Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Skeleton Barrel
Firecracker The Log
Fireball The Log Skeleton Barrel Firecracker
Fireball The Log Skeleton Barrel Firecracker
Bats Fireball
Firecracker Knight Skeleton Barrel Fireball The Log
Fireball Firecracker
Knight Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball
Bats
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Skeleton Barrel
Fireball Skeleton Barrel The Log
Fireball Skeleton Barrel Firecracker The Log
Bats Firecracker Fireball
Bats Skeleton Barrel Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Skeleton Barrel Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Skeleton Barrel Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Skeleton Barrel Firecracker Fireball The Log
Fireball Firecracker

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