My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Healer Baby Dragon Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Dart Goblin Baby Dragon
Zap
Bats Dart Goblin Bandit
Barbarian Barrel
Knight Dart Goblin Bandit
The Log
Dart Goblin Bandit
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Battle Healer Baby Dragon Bandit
Fireball
Dart Goblin Battle Healer Baby Dragon Bandit
Poison
Bats Dart Goblin Battle Healer
Lightning
Knight Battle Healer Baby Dragon Bandit Archer Queen
Rocket
Battle Healer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Healer Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Dart Goblin Bandit Battle Healer Baby Dragon Poison Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Dart Goblin Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Healer Baby Dragon Bandit
Knight
Bats Dart Goblin Baby Dragon Poison Archer Queen
Dart Goblin
Knight Battle Healer Baby Dragon Bandit
Battle Healer
Baby Dragon Bats Dart Goblin Poison Bandit
Baby Dragon
Knight Battle Healer Bats Dart Goblin Poison Bandit
Poison
Knight Battle Healer Baby Dragon
Bandit
Bats Dart Goblin Battle Healer Baby Dragon
Archer Queen
Knight

Defense Synergies 4 13

Bats
Knight Dart Goblin Battle Healer Baby Dragon Bandit
Knight
Bats Dart Goblin Archer Queen Baby Dragon Poison
Dart Goblin
Knight Bats Battle Healer Baby Dragon Bandit
Battle Healer
Baby Dragon Bats Dart Goblin Poison Bandit Archer Queen
Baby Dragon
Battle Healer Bats Knight Dart Goblin Bandit
Poison
Knight Battle Healer
Bandit
Bats Dart Goblin Battle Healer Baby Dragon
Archer Queen
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Baby Dragon
Bats Knight Dart Goblin Battle Healer Bandit
Bats Knight Dart Goblin Bandit
Bats Knight Dart Goblin Bandit
Battle Healer Poison
Bats Dart Goblin Baby Dragon Bandit
Bats Dart Goblin Baby Dragon Poison
Dart Goblin Battle Healer Baby Dragon Poison Bandit
Archer Queen
Knight Dart Goblin Battle Healer Bandit
Bats Dart Goblin Poison Knight Baby Dragon Bandit
Bats Dart Goblin Baby Dragon Poison
Bats Knight Battle Healer Bandit
Bats Dart Goblin Baby Dragon Poison
Knight Bandit
Bandit
Bats Knight Poison
Bats Knight Dart Goblin Battle Healer Baby Dragon Bandit
Baby Dragon Poison Bats Knight Dart Goblin Battle Healer Bandit
Dart Goblin
Bats Knight Dart Goblin Battle Healer Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Bandit
Poison Bandit Knight Battle Healer Baby Dragon
Bandit Bats Knight Battle Healer
Bats Knight Battle Healer Bandit
Knight Battle Healer Bandit
Poison Bats Dart Goblin Baby Dragon
Bats Knight Dart Goblin Battle Healer Bandit
Knight Battle Healer
Bats Knight Baby Dragon Poison Bandit
Dart Goblin
Bats Knight Dart Goblin
Poison Archer Queen
Knight Bandit
Dart Goblin Baby Dragon
Bats Knight Dart Goblin Battle Healer Baby Dragon Poison Archer Queen
Bats Poison Dart Goblin Battle Healer Baby Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Baby Dragon Bandit
Poison Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon Poison Bandit
Knight Dart Goblin Poison
Poison Baby Dragon
Poison Bats Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Poison Dart Goblin Baby Dragon
Poison Dart Goblin Bandit
Bats Poison
Poison Knight Dart Goblin Bandit
Poison Dart Goblin Baby Dragon Archer Queen
Poison Knight Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon Poison Bandit
Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison Bandit
Dart Goblin Baby Dragon Poison Bandit
Poison
Bats
Dart Goblin Baby Dragon Poison Bandit
Dart Goblin Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon
Poison Dart Goblin Baby Dragon Bandit
Baby Dragon Poison Bandit
Poison Dart Goblin Baby Dragon Bandit
Poison Bats Dart Goblin Baby Dragon
Bats Dart Goblin Poison
Poison Dart Goblin Bandit
Poison
Poison
Bats Dart Goblin Bandit
Poison Dart Goblin Baby Dragon Archer Queen
Poison Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Poison Archer Queen
Dart Goblin Archer Queen
Bats Dart Goblin Baby Dragon Poison Archer Queen
Bats Dart Goblin Poison Archer Queen
Poison Dart Goblin Baby Dragon Bandit Archer Queen
Dart Goblin

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