My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Dart Goblin Musketeer Goblin Barrel Guards
Zap
Bats Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Knight Dart Goblin Musketeer Wizard Goblin Barrel Guards
The Log
Dart Goblin Musketeer Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Bats Dart Goblin Goblin Barrel Guards
Royal Delivery
Bats Knight Dart Goblin Musketeer Wizard Goblin Barrel Guards
Fireball
Dart Goblin Musketeer Wizard Goblin Barrel
Poison
Bats Dart Goblin Musketeer Wizard Guards
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Dart Goblin Goblin Barrel Guards Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Barrel
Knight
Bats Dart Goblin Musketeer Goblin Barrel Wizard The Log
Dart Goblin
Knight Goblin Barrel The Log
Musketeer
Knight The Log
Wizard
Knight
Goblin Barrel
Knight Dart Goblin Bats Guards
Guards
Goblin Barrel The Log
The Log
Knight Dart Goblin Musketeer Guards

Defense Synergies 5 11

Bats
Knight Dart Goblin Musketeer The Log
Knight
Bats Dart Goblin Musketeer Wizard The Log
Dart Goblin
Knight Bats Musketeer Guards The Log
Musketeer
Knight Guards The Log Bats Dart Goblin
Wizard
Knight Guards The Log
Goblin Barrel
Guards
Musketeer Dart Goblin Wizard The Log
The Log
Musketeer Bats Knight Dart Goblin Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer Wizard The Log
Bats Knight Dart Goblin Musketeer The Log
Bats Knight Dart Goblin Musketeer
Bats Knight Dart Goblin Musketeer Guards
The Log
The Log Bats Dart Goblin Musketeer Guards
Bats Dart Goblin Musketeer Wizard
Dart Goblin Musketeer The Log
Musketeer
Knight Guards Dart Goblin Musketeer
Bats Dart Goblin Guards Knight Musketeer Wizard The Log
Musketeer Bats Dart Goblin Wizard
Bats Knight Musketeer Wizard Guards The Log
Wizard Bats Dart Goblin Guards The Log
Knight
The Log
Wizard Bats Knight Musketeer
Bats Knight Dart Goblin Musketeer Wizard Guards The Log
Wizard The Log Bats Knight Dart Goblin Musketeer Guards
Dart Goblin Musketeer
Wizard Bats Knight Dart Goblin Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Musketeer Wizard The Log
Guards Bats Knight Musketeer The Log
Guards Bats Knight Musketeer The Log
Knight Musketeer Guards
Wizard Bats Dart Goblin Musketeer
Guards Bats Knight Dart Goblin Musketeer
Knight
Bats Knight The Log
Dart Goblin Musketeer Guards
Bats Knight Dart Goblin Musketeer Guards
Guards The Log
Knight Wizard Guards
Wizard Dart Goblin Musketeer
Guards Bats Knight Dart Goblin Musketeer The Log
Bats Dart Goblin Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer Guards The Log
Dart Goblin Musketeer The Log
Dart Goblin The Log
Knight Dart Goblin Musketeer Guards The Log
Wizard The Log
Wizard Bats Dart Goblin Musketeer
Dart Goblin Musketeer Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Bats Musketeer Guards
Knight Dart Goblin Musketeer Wizard The Log
Dart Goblin Musketeer Wizard
Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer Wizard The Log
Dart Goblin Musketeer Wizard The Log
Bats
Dart Goblin Musketeer Wizard The Log
Dart Goblin Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard
The Log Dart Goblin Musketeer Wizard
Musketeer Wizard The Log
Dart Goblin Musketeer The Log
Bats Dart Goblin Musketeer Wizard
Bats Dart Goblin Musketeer Wizard Guards
Dart Goblin Musketeer Wizard The Log
Wizard The Log
Bats Dart Goblin Musketeer Guards
Dart Goblin Musketeer Wizard
The Log
Knight Dart Goblin Musketeer Wizard
The Log Dart Goblin Musketeer Wizard
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Guards The Log
Bats Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Wizard

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