My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince Executioner Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Prince Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Giant Skeleton
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin Prince Goblin Giant
Barbarian Barrel
Knight Dart Goblin Executioner Giant Skeleton
The Log
Dart Goblin Prince Giant Skeleton
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Prince Executioner Giant Skeleton
Fireball
Dart Goblin Executioner
Poison
Bats Dart Goblin Executioner
Lightning
Knight Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Prince Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Dart Goblin Prince Executioner Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Rage Prince Goblin Giant
Knight
Bats Dart Goblin Executioner Prince
Dart Goblin
Knight Prince Giant Skeleton Goblin Giant
Rage
Bats Prince Giant Skeleton Goblin Giant
Prince
Bats Knight Dart Goblin Rage
Executioner
Knight
Giant Skeleton
Bats Dart Goblin Rage
Goblin Giant
Bats Dart Goblin Rage

Defense Synergies 3 9

Bats
Knight Dart Goblin Prince Giant Skeleton Goblin Giant
Knight
Bats Dart Goblin Executioner
Dart Goblin
Knight Bats Prince Giant Skeleton Goblin Giant
Rage
Prince
Bats Dart Goblin Executioner
Executioner
Knight Prince Giant Skeleton
Giant Skeleton
Bats Dart Goblin Executioner
Goblin Giant
Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Executioner Goblin Giant
Bats Knight Dart Goblin Prince Executioner
Prince Bats Knight Dart Goblin Executioner Giant Skeleton
Prince Bats Knight Dart Goblin
Prince Giant Skeleton
Bats Dart Goblin Executioner
Bats Dart Goblin Executioner
Dart Goblin Giant Skeleton Goblin Giant
Prince
Knight Dart Goblin Prince Giant Skeleton
Bats Dart Goblin Executioner Knight Giant Skeleton Goblin Giant
Executioner Bats Dart Goblin
Prince Bats Knight Giant Skeleton
Executioner Bats Dart Goblin Prince
Knight Prince
Prince
Bats Knight Prince Executioner
Bats Knight Dart Goblin Prince Executioner
Executioner Bats Knight Dart Goblin Giant Skeleton
Dart Goblin Prince
Bats Knight Dart Goblin Prince Executioner Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Giant Skeleton
Knight Prince Executioner
Giant Skeleton Bats Knight Prince Goblin Giant
Prince Giant Skeleton Bats Knight Goblin Giant
Giant Skeleton Knight Prince Executioner Goblin Giant
Executioner Bats Dart Goblin Goblin Giant
Prince Bats Knight Dart Goblin Giant Skeleton Goblin Giant
Giant Skeleton Knight Prince Goblin Giant
Giant Skeleton Bats Knight Prince
Dart Goblin Goblin Giant
Bats Knight Dart Goblin Prince Giant Skeleton
Prince Giant Skeleton Goblin Giant
Prince Giant Skeleton Knight Executioner Goblin Giant
Dart Goblin Executioner
Bats Knight Dart Goblin Prince Executioner Giant Skeleton Goblin Giant
Bats Executioner Dart Goblin Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Giant Skeleton
Dart Goblin Executioner
Dart Goblin Giant Skeleton Goblin Giant
Knight Dart Goblin Prince Giant Skeleton
Executioner
Executioner Bats Dart Goblin Goblin Giant
Dart Goblin Executioner
Dart Goblin Executioner
Dart Goblin
Bats Prince
Knight Dart Goblin Prince
Dart Goblin Executioner
Knight Dart Goblin Executioner
Dart Goblin
Dart Goblin Prince
Dart Goblin Executioner
Dart Goblin Executioner
Bats
Dart Goblin Prince Executioner
Dart Goblin
Prince Giant Skeleton
Prince
Executioner
Dart Goblin Executioner
Prince
Dart Goblin
Bats Dart Goblin Executioner
Bats Dart Goblin
Dart Goblin
Prince Giant Skeleton
Bats Dart Goblin Prince
Dart Goblin Executioner
Knight Dart Goblin Prince Executioner
Dart Goblin Executioner
Giant Skeleton
Dart Goblin Prince Executioner
Bats Dart Goblin Giant Skeleton
Bats Dart Goblin Executioner
Dart Goblin Prince Executioner Giant Skeleton Goblin Giant
Prince
Dart Goblin

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