My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Dart Goblin Wall Breakers Miner
Zap
Bats Dart Goblin Wall Breakers
Barbarian Barrel
Knight Dart Goblin Wall Breakers
The Log
Dart Goblin Wall Breakers
Earthquake
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Knight Dart Goblin Wall Breakers Miner Mother Witch
Fireball
Dart Goblin Wall Breakers Mother Witch
Poison
Bats Dart Goblin Mother Witch
Lightning
Knight Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Miner Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Knight Dart Goblin Miner Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight Wall Breakers Rage
Knight
Bats Dart Goblin Wall Breakers Miner Mother Witch
Dart Goblin
Knight Miner Wall Breakers Mega Knight
Wall Breakers
Knight Miner Bats Dart Goblin Mega Knight
Rage
Bats Mother Witch
Miner
Bats Dart Goblin Wall Breakers Knight Mother Witch Mega Knight
Mother Witch
Knight Rage Miner Mega Knight
Mega Knight
Bats Dart Goblin Wall Breakers Miner Mother Witch

Defense Synergies 2 8

Bats
Knight Dart Goblin Mega Knight
Knight
Bats Dart Goblin Mother Witch
Dart Goblin
Knight Bats Miner Mother Witch Mega Knight
Wall Breakers
Rage
Miner
Dart Goblin Mega Knight
Mother Witch
Knight Dart Goblin Mega Knight
Mega Knight
Bats Dart Goblin Miner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Bats Knight Dart Goblin Mega Knight
Mega Knight Bats Knight Dart Goblin
Bats Knight Dart Goblin Mega Knight
Mega Knight
Bats Dart Goblin Mother Witch Mega Knight
Bats Dart Goblin
Dart Goblin Mega Knight
Knight Dart Goblin Miner Mega Knight
Bats Dart Goblin Mother Witch Knight Mega Knight
Bats Dart Goblin
Mega Knight Bats Knight
Mega Knight Bats Dart Goblin
Knight Mega Knight
Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Dart Goblin
Bats Knight Dart Goblin Mother Witch Mega Knight
Dart Goblin
Mega Knight Bats Knight Dart Goblin Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Miner Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight
Knight Mega Knight
Mother Witch Bats Dart Goblin
Bats Knight Dart Goblin
Mega Knight Knight
Mega Knight Bats Knight
Dart Goblin
Mega Knight Bats Knight Dart Goblin
Mega Knight
Mega Knight Knight
Dart Goblin Mega Knight
Bats Knight Dart Goblin
Bats Mega Knight Dart Goblin Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Miner
Dart Goblin Miner
Knight Dart Goblin
Mega Knight
Mother Witch Bats Dart Goblin
Dart Goblin
Dart Goblin
Miner Dart Goblin
Bats
Miner Knight Dart Goblin
Dart Goblin
Knight Dart Goblin Miner
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Bats
Dart Goblin Mega Knight
Dart Goblin Miner Mother Witch Mega Knight
Mega Knight
Mother Witch Mega Knight
Miner Dart Goblin
Miner Mega Knight
Miner Dart Goblin
Bats Dart Goblin Mother Witch
Bats Dart Goblin
Dart Goblin Miner Mega Knight
Mega Knight
Bats Dart Goblin
Dart Goblin
Miner Knight Dart Goblin Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Miner Mega Knight
Dart Goblin Mega Knight

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