My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine Baby Dragon Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Battle Healer Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Night Witch
Giant Snowball
Bats Flying Machine Baby Dragon Night Witch
Zap
Bats Flying Machine Bandit Night Witch
Barbarian Barrel
Knight Bandit Night Witch
The Log
Bandit
Earthquake
Arrows
Bats Flying Machine Night Witch
Royal Delivery
Bats Knight Flying Machine Battle Healer Baby Dragon Bandit Night Witch
Fireball
Flying Machine Battle Healer Baby Dragon Bandit Night Witch
Poison
Bats Flying Machine Battle Healer Night Witch
Lightning
Knight Battle Healer Baby Dragon Bandit Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Healer Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Bandit Fireball Flying Machine Battle Healer Baby Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Bandit Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Flying Machine Battle Healer Baby Dragon Bandit
Knight
Bats Baby Dragon Fireball Flying Machine Night Witch
Fireball
Knight Baby Dragon
Flying Machine
Bats Knight Battle Healer Baby Dragon
Battle Healer
Baby Dragon Bats Flying Machine Bandit Night Witch
Baby Dragon
Knight Battle Healer Bats Fireball Flying Machine Bandit
Bandit
Bats Battle Healer Baby Dragon
Night Witch
Knight Battle Healer

Defense Synergies 2 15

Bats
Knight Battle Healer Baby Dragon Bandit
Knight
Bats Fireball Flying Machine Baby Dragon Night Witch
Fireball
Knight Battle Healer Bandit
Flying Machine
Knight Battle Healer Baby Dragon Bandit
Battle Healer
Baby Dragon Bats Fireball Flying Machine Bandit Night Witch
Baby Dragon
Battle Healer Bats Knight Flying Machine Bandit
Bandit
Bats Fireball Flying Machine Battle Healer Baby Dragon
Night Witch
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Baby Dragon
Bats Knight Flying Machine Battle Healer Bandit Night Witch
Bats Knight Bandit Night Witch
Night Witch Bats Knight Bandit
Fireball Battle Healer
Fireball Bats Flying Machine Baby Dragon Bandit Night Witch
Bats Fireball Flying Machine Baby Dragon Night Witch
Fireball Flying Machine Battle Healer Baby Dragon Bandit
Night Witch
Knight Battle Healer Bandit Night Witch
Bats Knight Fireball Flying Machine Baby Dragon Bandit Night Witch
Bats Fireball Flying Machine Baby Dragon Night Witch
Night Witch Bats Knight Fireball Flying Machine Battle Healer Bandit
Fireball Bats Baby Dragon Night Witch
Knight Bandit
Fireball Bandit
Bats Knight Fireball Night Witch
Fireball Bats Knight Flying Machine Battle Healer Baby Dragon Bandit Night Witch
Baby Dragon Bats Knight Fireball Flying Machine Battle Healer Bandit
Bats Knight Fireball Flying Machine Battle Healer Baby Dragon Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Battle Healer Bandit
Fireball Bandit Knight Flying Machine Battle Healer Baby Dragon
Bandit Bats Knight Battle Healer
Bats Knight Fireball Battle Healer Bandit Night Witch
Knight Battle Healer Bandit Night Witch
Fireball Bats Flying Machine Baby Dragon
Bats Knight Fireball Flying Machine Battle Healer Bandit Night Witch
Knight Battle Healer
Bats Knight Fireball Flying Machine Baby Dragon Bandit
Bats Knight Flying Machine
Fireball
Knight Fireball Bandit Night Witch
Fireball Flying Machine Baby Dragon
Bats Knight Fireball Flying Machine Battle Healer Baby Dragon Night Witch
Bats Fireball Flying Machine Battle Healer Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Baby Dragon Bandit
Fireball Flying Machine Baby Dragon Bandit
Fireball Flying Machine Baby Dragon Bandit
Knight Fireball Flying Machine
Fireball Baby Dragon
Fireball Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Bandit
Bats Fireball Night Witch
Knight Fireball Flying Machine Bandit
Fireball Flying Machine Baby Dragon
Flying Machine Knight Fireball Baby Dragon Bandit
Fireball Flying Machine Baby Dragon Bandit
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Bandit
Fireball Flying Machine Baby Dragon Bandit
Fireball
Bats Night Witch
Fireball Flying Machine Baby Dragon Bandit
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball Flying Machine Baby Dragon Bandit
Fireball Flying Machine Baby Dragon Bandit
Fireball Baby Dragon Bandit
Bats Fireball Flying Machine Baby Dragon Night Witch
Bats Fireball Flying Machine
Fireball Night Witch
Fireball Bandit Night Witch
Fireball
Fireball
Bats Fireball Flying Machine Bandit Night Witch
Fireball Flying Machine Baby Dragon
Fireball
Fireball Knight Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Bats Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine
Fireball Flying Machine Baby Dragon Bandit
Fireball

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