My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Cannon Cart
Giant Snowball
Bats Hog Rider Furnace Skeleton Army Witch
Zap
Bats Furnace Skeleton Army Witch Cannon Cart
Barbarian Barrel
Knight Furnace Skeleton Army Witch Cannon Cart
The Log
Hog Rider Furnace Skeleton Army Witch Cannon Cart
Earthquake
Hog Rider Furnace Skeleton Army Witch
Arrows
Bats Furnace Skeleton Army Witch
Royal Delivery
Bats Knight Hog Rider Skeleton Army Witch Cannon Cart
Fireball
Hog Rider Furnace Skeleton Army Witch Cannon Cart
Poison
Bats Furnace Skeleton Army Witch
Lightning
Knight Furnace Witch Cannon Cart
Rocket
Hog Rider Furnace Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Fireball Hog Rider Furnace Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Cannon Cart
Knight
Bats Hog Rider Fireball Furnace Witch Cannon Cart
Fireball
Hog Rider Knight
Hog Rider
Bats Knight Fireball Furnace Witch Cannon Cart
Furnace
Knight Hog Rider Cannon Cart
Skeleton Army
Witch
Knight Hog Rider Cannon Cart
Cannon Cart
Bats Knight Hog Rider Furnace Witch

Defense Synergies 1 10

Bats
Knight Cannon Cart
Knight
Bats Fireball Furnace Skeleton Army Witch Cannon Cart
Fireball
Knight
Hog Rider
Furnace
Knight Skeleton Army Cannon Cart
Skeleton Army
Knight Furnace Cannon Cart
Witch
Knight Cannon Cart
Cannon Cart
Bats Knight Furnace Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Fireball
Skeleton Army Bats Knight Furnace Witch Cannon Cart
Furnace Skeleton Army Witch Bats Knight Cannon Cart
Skeleton Army Witch Bats Knight Furnace Cannon Cart
Fireball Skeleton Army
Fireball Skeleton Army Bats Furnace Cannon Cart
Bats Furnace Fireball Witch
Fireball Cannon Cart
Witch Furnace Skeleton Army
Knight Skeleton Army Cannon Cart
Bats Skeleton Army Witch Knight Fireball Furnace Cannon Cart
Bats Fireball Furnace Witch
Furnace Skeleton Army Bats Knight Fireball Witch Cannon Cart
Fireball Skeleton Army Bats Furnace Witch Cannon Cart
Skeleton Army Knight Furnace Cannon Cart
Skeleton Army Fireball Furnace
Bats Knight Fireball Furnace Skeleton Army Witch Cannon Cart
Fireball Bats Knight Furnace Skeleton Army Witch Cannon Cart
Furnace Witch Bats Knight Fireball Cannon Cart
Cannon Cart
Skeleton Army Bats Knight Fireball Furnace Witch Cannon Cart
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Furnace Witch Cannon Cart
Fireball Knight Cannon Cart
Skeleton Army Bats Knight Furnace Witch Cannon Cart
Skeleton Army Bats Knight Fireball Cannon Cart
Knight Skeleton Army Witch Cannon Cart
Fireball Furnace Bats Witch
Skeleton Army Bats Knight Fireball Furnace Witch Cannon Cart
Knight Skeleton Army Cannon Cart
Bats Knight Fireball Skeleton Army Witch Cannon Cart
Witch Skeleton Army
Bats Knight Witch Cannon Cart
Skeleton Army Fireball
Skeleton Army Cannon Cart Knight Fireball Witch
Fireball Furnace Skeleton Army Witch Cannon Cart
Skeleton Army Witch Bats Knight Fireball Furnace Cannon Cart
Bats Fireball Witch Cannon Cart
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Cannon Cart
Cannon Cart Knight Fireball
Fireball Furnace
Fireball Bats Furnace Witch
Furnace Witch
Fireball
Fireball
Bats Fireball
Knight Fireball Cannon Cart
Fireball
Knight Fireball Cannon Cart
Fireball Cannon Cart
Fireball Furnace Cannon Cart
Fireball Furnace Witch Cannon Cart
Fireball Furnace Cannon Cart
Fireball
Bats
Fireball
Fireball Witch
Fireball
Fireball
Fireball Cannon Cart
Fireball Furnace Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Furnace Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Skeleton Army Witch Cannon Cart
Fireball Witch
Fireball
Fireball Knight Cannon Cart
Fireball
Fireball
Cannon Cart
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Cannon Cart
Cannon Cart
Fireball

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