My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Inferno Tower Goblin Barrel Little Prince
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Executioner Little Prince
The Log
Goblin Barrel Little Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Knight Goblin Barrel Executioner Little Prince
Fireball
Inferno Tower Goblin Barrel Executioner Little Prince
Poison
Bats Inferno Tower Executioner Little Prince
Lightning
Knight Inferno Tower Executioner Little Prince
Rocket
Inferno Tower Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Little Prince Fireball Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Little Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel
Knight
Bats Goblin Barrel Executioner Fireball Little Prince
Fireball
Knight Mega Knight Little Prince
Inferno Tower
Goblin Barrel
Knight Bats Mega Knight
Executioner
Knight Mega Knight
Mega Knight
Bats Fireball Goblin Barrel Executioner
Little Prince
Knight Fireball

Defense Synergies 4 8

Bats
Knight Inferno Tower Mega Knight
Knight
Bats Inferno Tower Executioner Little Prince Fireball
Fireball
Knight Inferno Tower Mega Knight Little Prince
Inferno Tower
Knight Bats Fireball Mega Knight
Goblin Barrel
Executioner
Knight Mega Knight
Mega Knight
Bats Fireball Inferno Tower Executioner
Little Prince
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Executioner
Inferno Tower Bats Knight Executioner Mega Knight
Inferno Tower Mega Knight Bats Knight Executioner
Inferno Tower Bats Knight Mega Knight
Fireball Mega Knight
Fireball Bats Executioner Mega Knight
Bats Inferno Tower Fireball Executioner Little Prince
Fireball Inferno Tower Mega Knight
Inferno Tower
Knight Inferno Tower Mega Knight Little Prince
Bats Executioner Knight Fireball Mega Knight
Inferno Tower Executioner Bats Fireball
Inferno Tower Mega Knight Bats Knight Fireball
Fireball Executioner Mega Knight Bats
Inferno Tower Knight Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Bats Knight Fireball Inferno Tower Executioner
Fireball Mega Knight Bats Knight Executioner Little Prince
Executioner Bats Knight Fireball Mega Knight Little Prince
Inferno Tower
Mega Knight Bats Knight Fireball Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Inferno Tower
Fireball Knight Executioner Mega Knight
Mega Knight Bats Knight Inferno Tower
Mega Knight Bats Knight Fireball Inferno Tower
Inferno Tower Knight Executioner Mega Knight
Fireball Executioner Bats
Bats Knight Fireball Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Bats Knight Fireball Inferno Tower
Inferno Tower
Mega Knight Bats Knight Inferno Tower
Mega Knight Fireball
Mega Knight Knight Fireball Inferno Tower Executioner
Fireball Executioner Mega Knight
Inferno Tower Bats Knight Fireball Executioner Little Prince
Bats Executioner Mega Knight Fireball Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner Mega Knight
Fireball Executioner Bats
Executioner
Fireball Executioner
Fireball
Bats Fireball
Knight Fireball
Fireball Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Bats
Fireball Executioner Mega Knight
Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball
Fireball Executioner Mega Knight Little Prince
Fireball Executioner
Fireball Mega Knight
Fireball
Bats Fireball Executioner Little Prince
Bats Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball Executioner
Fireball
Fireball Knight Executioner Mega Knight
Fireball Executioner
Fireball
Executioner Mega Knight
Bats Fireball
Bats Fireball Executioner
Fireball Executioner Mega Knight Little Prince
Fireball Mega Knight

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