My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight X-Bow Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Healer X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats X-Bow
Barbarian Barrel
Knight X-Bow
The Log
Mini P.E.K.K.A X-Bow
Earthquake
X-Bow
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Battle Healer
Fireball
Battle Healer X-Bow
Poison
Bats Battle Healer X-Bow
Lightning
Knight Mini P.E.K.K.A Battle Healer X-Bow
Rocket
Battle Healer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Battle Healer Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Mini P.E.K.K.A Battle Healer Golden Knight X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A Battle Healer X-Bow
Knight
Bats X-Bow Fireball
Fireball
X-Bow Knight Mega Knight Golden Knight
Mini P.E.K.K.A
Bats Battle Healer X-Bow Mega Knight
Battle Healer
Bats Mini P.E.K.K.A X-Bow
X-Bow
Knight Fireball Bats Mini P.E.K.K.A Battle Healer Golden Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A
Golden Knight
Fireball X-Bow

Defense Synergies 3 13

Bats
Knight Mini P.E.K.K.A Battle Healer X-Bow Mega Knight Golden Knight
Knight
Bats X-Bow Fireball Mini P.E.K.K.A
Fireball
X-Bow Knight Mini P.E.K.K.A Battle Healer Mega Knight Golden Knight
Mini P.E.K.K.A
Bats Knight Fireball Battle Healer
Battle Healer
Bats Fireball Mini P.E.K.K.A X-Bow
X-Bow
Knight Fireball Bats Battle Healer
Mega Knight
Bats Fireball
Golden Knight
Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow Golden Knight
Mini P.E.K.K.A Bats Knight Battle Healer X-Bow Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight
Mini P.E.K.K.A Bats Knight Mega Knight
Fireball Mini P.E.K.K.A Battle Healer X-Bow Mega Knight
Fireball Bats X-Bow Mega Knight
Bats Fireball X-Bow
Fireball Battle Healer X-Bow Mega Knight Golden Knight
Mini P.E.K.K.A X-Bow
Knight Mini P.E.K.K.A Battle Healer Mega Knight
Bats Knight Fireball X-Bow Mega Knight
Bats Fireball
Mini P.E.K.K.A Mega Knight Bats Knight Fireball Battle Healer X-Bow
Fireball Mega Knight Bats Mini P.E.K.K.A X-Bow Golden Knight
Mini P.E.K.K.A Knight X-Bow Mega Knight
Fireball Mini P.E.K.K.A X-Bow Mega Knight
Mega Knight Bats Knight Fireball Mini P.E.K.K.A X-Bow
Fireball Mega Knight Bats Knight Battle Healer X-Bow Golden Knight
Bats Knight Fireball Battle Healer Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Knight Fireball Mini P.E.K.K.A Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball Battle Healer X-Bow
Fireball Knight Mini P.E.K.K.A Battle Healer X-Bow Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A Battle Healer Golden Knight
Mini P.E.K.K.A Mega Knight Bats Knight Fireball Battle Healer X-Bow
Knight Mini P.E.K.K.A Battle Healer Mega Knight
Fireball Bats
Mini P.E.K.K.A Bats Knight Fireball Battle Healer
Mini P.E.K.K.A Mega Knight Knight Battle Healer
Mega Knight Bats Knight Fireball Mini P.E.K.K.A X-Bow
Mega Knight Bats Knight Mini P.E.K.K.A Golden Knight
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Fireball Golden Knight
Fireball Mega Knight
Bats Knight Fireball Mini P.E.K.K.A Battle Healer X-Bow Golden Knight
Bats Mega Knight Fireball Mini P.E.K.K.A Battle Healer Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow Golden Knight
Fireball X-Bow Golden Knight
Fireball X-Bow
Knight Fireball
Fireball Mega Knight
Fireball Bats
Fireball X-Bow
Fireball X-Bow Golden Knight
Bats Fireball Mini P.E.K.K.A X-Bow
Knight Fireball X-Bow Golden Knight
Fireball
Knight Fireball Golden Knight
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Golden Knight
Fireball X-Bow Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A X-Bow Mega Knight
Fireball X-Bow Mega Knight Golden Knight
Fireball X-Bow Mega Knight
Fireball
X-Bow
Fireball X-Bow
Fireball Mega Knight
Fireball X-Bow Golden Knight
Fireball X-Bow Mega Knight Golden Knight
Fireball X-Bow Golden Knight
Bats Fireball X-Bow
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball X-Bow Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball X-Bow
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball Golden Knight
Bats Fireball
Fireball X-Bow Mega Knight Golden Knight
Fireball Mega Knight

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