My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Knight Musketeer Valkyrie Battle Ram Wizard
The Log
Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard
Fireball
Musketeer Battle Ram Wizard
Poison
Bats Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mini P.E.K.K.A Battle Ram
Knight
Bats Musketeer Battle Ram Fireball Wizard
Fireball
Knight Battle Ram
Mini P.E.K.K.A
Bats Musketeer Valkyrie Wizard
Musketeer
Knight Valkyrie Mini P.E.K.K.A Battle Ram
Valkyrie
Bats Musketeer Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Knight Bats Fireball Musketeer Valkyrie
Wizard
Knight Mini P.E.K.K.A Valkyrie

Defense Synergies 3 13

Bats
Knight Mini P.E.K.K.A Musketeer Valkyrie
Knight
Bats Musketeer Fireball Mini P.E.K.K.A Wizard
Fireball
Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Bats Knight Fireball Musketeer Valkyrie Wizard
Musketeer
Knight Valkyrie Bats Fireball Mini P.E.K.K.A
Valkyrie
Musketeer Bats Fireball Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Valkyrie Wizard
Mini P.E.K.K.A Bats Knight Musketeer Valkyrie
Mini P.E.K.K.A Bats Knight Musketeer Valkyrie
Mini P.E.K.K.A Bats Knight Musketeer Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Musketeer Valkyrie
Bats Musketeer Fireball Wizard
Fireball Musketeer Valkyrie
Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Bats Valkyrie Knight Fireball Musketeer Wizard
Musketeer Bats Fireball Wizard
Mini P.E.K.K.A Bats Knight Fireball Musketeer Valkyrie Wizard
Fireball Valkyrie Wizard Bats Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Wizard Bats Knight Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Bats Knight Musketeer Valkyrie Wizard
Valkyrie Wizard Bats Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Bats Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Bats Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Bats Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Fireball Wizard Bats Musketeer
Mini P.E.K.K.A Bats Knight Fireball Musketeer Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Bats Knight Fireball Mini P.E.K.K.A Valkyrie
Musketeer
Bats Knight Mini P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie
Bats Knight Fireball Mini P.E.K.K.A Musketeer Valkyrie
Bats Valkyrie Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Knight Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Bats Fireball Musketeer Wizard
Bats Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Bats Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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