My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard P.E.K.K.A Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Princess Ram Rider
Zap
Bats Princess Ram Rider
Barbarian Barrel
Knight Wizard Princess
The Log
Princess Ram Rider
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Knight Wizard P.E.K.K.A Princess Ram Rider
Fireball
Wizard Princess Ram Rider
Poison
Bats Wizard Princess
Lightning
Knight Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Princess Fireball Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Princess

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rage P.E.K.K.A Ram Rider
Knight
Bats Princess Fireball Wizard Ram Rider
Fireball
Knight Princess Ram Rider
Wizard
Knight Rage P.E.K.K.A Ram Rider
Rage
Bats Wizard
P.E.K.K.A
Bats Wizard Princess Ram Rider
Princess
Knight Fireball P.E.K.K.A
Ram Rider
Bats Knight Fireball Wizard P.E.K.K.A

Defense Synergies 2 7

Bats
Knight P.E.K.K.A
Knight
Bats Princess Fireball Wizard
Fireball
Knight Princess Ram Rider
Wizard
Knight P.E.K.K.A
Rage
P.E.K.K.A
Bats Wizard Princess
Princess
Knight Fireball P.E.K.K.A
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Ram Rider
P.E.K.K.A Bats Knight Ram Rider
P.E.K.K.A Ram Rider Bats Knight
P.E.K.K.A Bats Knight Ram Rider
Fireball P.E.K.K.A Princess
Fireball Bats
Bats Ram Rider Fireball Wizard Princess
Fireball P.E.K.K.A Ram Rider
P.E.K.K.A Princess
Knight
Bats Knight Fireball Wizard Princess Ram Rider
Bats Fireball Wizard Princess Ram Rider
P.E.K.K.A Bats Knight Fireball Wizard Ram Rider
Fireball Wizard Bats P.E.K.K.A Princess
P.E.K.K.A Knight Ram Rider
Fireball P.E.K.K.A Ram Rider
Wizard Bats Knight Fireball P.E.K.K.A
Fireball Bats Knight Wizard Ram Rider
Wizard Bats Knight Fireball Princess Ram Rider
P.E.K.K.A Ram Rider
Wizard Bats Knight Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Wizard
P.E.K.K.A Bats Knight Ram Rider
P.E.K.K.A Bats Knight Fireball Ram Rider
P.E.K.K.A Knight Ram Rider
Fireball Wizard Bats Princess Ram Rider
P.E.K.K.A Bats Knight Fireball Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Wizard Ram Rider
Wizard Fireball Princess
Bats Knight Fireball P.E.K.K.A
Bats Fireball Wizard P.E.K.K.A Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess Ram Rider
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Bats Princess Ram Rider
Wizard Princess
Fireball Wizard Princess Ram Rider
Fireball Wizard Ram Rider
Bats Fireball
Knight Fireball Wizard Princess Ram Rider
Fireball Wizard Princess
Knight Fireball Princess
Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Princess Ram Rider
Fireball Wizard Princess Ram Rider
Fireball
Bats Fireball Wizard Princess
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess
P.E.K.K.A
Fireball Wizard Princess
Bats Fireball Princess
Fireball Wizard Princess Ram Rider
Fireball
Fireball Knight Wizard Princess
Fireball Wizard Princess
Fireball
P.E.K.K.A
Bats Fireball Princess
Bats Fireball Princess
Fireball Princess
P.E.K.K.A
Fireball Wizard

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