My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Knight Wizard Royal Hogs Magic Archer
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Knight Wizard Royal Hogs Bowler Magic Archer
Fireball
Wizard Royal Hogs Bowler Magic Archer
Poison
Bats Wizard Royal Hogs Magic Archer
Lightning
Knight Wizard Bowler Magic Archer
Rocket
Wizard Royal Hogs Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Fireball Magic Archer Wizard Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Fireball

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Hogs Bowler
Knight
Bats Fireball Wizard Royal Hogs The Log Magic Archer
Fireball
Knight Royal Hogs The Log Magic Archer
Wizard
Knight Royal Hogs
Royal Hogs
Bats Knight Fireball Wizard Bowler The Log Magic Archer
Bowler
Bats Royal Hogs The Log Magic Archer
The Log
Knight Fireball Royal Hogs Bowler Magic Archer
Magic Archer
Knight Fireball Royal Hogs Bowler The Log

Defense Synergies 4 8

Bats
Knight Bowler The Log
Knight
Bats Magic Archer Fireball Wizard Bowler The Log
Fireball
The Log Knight
Wizard
Knight The Log
Royal Hogs
Bowler
The Log Bats Knight
The Log
Fireball Bowler Bats Knight Wizard Magic Archer
Magic Archer
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Wizard The Log Magic Archer
Bats Knight The Log
Bowler Bats Knight
Bats Knight Bowler
Fireball Bowler The Log
Fireball Bowler The Log Bats Magic Archer
Bats Fireball Wizard Magic Archer
Bowler Fireball The Log Magic Archer
Knight Bowler
Bats Knight Fireball Wizard Bowler The Log Magic Archer
Bats Fireball Wizard Magic Archer
Bowler Bats Knight Fireball Wizard The Log
Fireball Wizard Bowler Bats The Log Magic Archer
Knight
Fireball Bowler The Log
Wizard Bats Knight Fireball Bowler
Fireball Bats Knight Wizard Bowler The Log Magic Archer
Wizard The Log Bats Knight Fireball Bowler Magic Archer
Wizard Bowler Bats Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Bowler
Fireball Knight Wizard Bowler The Log Magic Archer
Bats Knight Bowler The Log
Bowler Bats Knight Fireball The Log
Knight Bowler
Fireball Wizard Bats Magic Archer
Bats Knight Fireball Bowler
Knight
Bats Knight Fireball The Log Magic Archer
Bats Knight Bowler
Fireball Bowler The Log
Bowler Knight Fireball Wizard
Wizard Fireball Bowler Magic Archer
Bats Knight Fireball Bowler The Log Magic Archer
Bats Bowler Fireball Wizard The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball Bowler The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball Wizard Bowler The Log Magic Archer
Fireball Wizard Bats Magic Archer
Wizard Bowler The Log Magic Archer
Fireball The Log Wizard Bowler Magic Archer
Fireball The Log Wizard
Bats Fireball Bowler
Knight Fireball Wizard Bowler The Log Magic Archer
Fireball Wizard Magic Archer
Knight Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Wizard Bowler The Log Magic Archer
Magic Archer Fireball Wizard Bowler The Log
Fireball
Bats
Fireball Wizard Bowler The Log Magic Archer
Fireball Wizard Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Wizard
Bowler The Log
Fireball The Log
The Log Fireball Wizard Bowler Magic Archer
Fireball The Log Wizard Bowler Magic Archer
Fireball Wizard Bowler The Log Magic Archer
Fireball The Log Magic Archer
Bats Fireball Wizard Magic Archer
Bats Fireball Wizard
Fireball Bowler
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
Fireball Wizard Bowler The Log Magic Archer
Bats Fireball Magic Archer
Fireball Wizard Magic Archer
The Log Fireball
Fireball Knight Wizard Bowler Magic Archer
The Log Fireball Wizard Bowler Magic Archer
Fireball
Bats Fireball Bowler The Log Magic Archer
Bats Fireball Magic Archer
Fireball Bowler The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: