My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Wizard Skeleton Army Lumberjack
Fireball
Wizard Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Knight Wizard Lumberjack Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Fireball Freeze Lumberjack Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Lumberjack
Knight
Bats Fireball Wizard Lumberjack
Fireball
Knight Freeze
Wizard
Knight Lumberjack
Skeleton Army
Freeze
Fireball
Lumberjack
Bats Knight Wizard
Goblinstein

Defense Synergies 1 14

Bats
Knight Freeze Lumberjack
Knight
Bats Fireball Wizard Skeleton Army Lumberjack
Fireball
Knight Freeze Lumberjack
Wizard
Knight Skeleton Army Freeze Lumberjack
Skeleton Army
Knight Wizard Freeze Lumberjack
Freeze
Bats Fireball Wizard Skeleton Army Lumberjack
Lumberjack
Bats Knight Fireball Wizard Skeleton Army Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Skeleton Army Lumberjack Bats Knight
Skeleton Army Lumberjack Bats Knight Freeze
Skeleton Army Lumberjack Bats Knight
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Freeze Bats Lumberjack
Bats Fireball Wizard Freeze
Fireball
Skeleton Army Lumberjack
Knight Skeleton Army Lumberjack
Bats Skeleton Army Knight Fireball Wizard Freeze Lumberjack
Bats Fireball Wizard
Skeleton Army Lumberjack Bats Knight Fireball Wizard Freeze
Fireball Wizard Skeleton Army Bats Freeze Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Fireball Freeze Lumberjack
Wizard Bats Knight Fireball Skeleton Army Lumberjack
Fireball Bats Knight Wizard Skeleton Army Lumberjack
Wizard Freeze Bats Knight Fireball Lumberjack
Lumberjack
Wizard Skeleton Army Bats Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Fireball
Fireball Knight Wizard Lumberjack
Skeleton Army Lumberjack Bats Knight
Skeleton Army Lumberjack Bats Knight Fireball
Knight Skeleton Army Lumberjack
Fireball Wizard Bats Freeze
Skeleton Army Bats Knight Fireball Lumberjack
Knight Skeleton Army Lumberjack
Freeze Bats Knight Fireball Skeleton Army
Skeleton Army
Bats Knight Lumberjack
Skeleton Army Fireball
Skeleton Army Knight Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Bats Knight Fireball Freeze Lumberjack
Bats Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball
Fireball
Knight Fireball Freeze
Fireball Wizard
Fireball Wizard Bats Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Bats Fireball Lumberjack
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Bats
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Bats Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Knight Wizard Lumberjack
Fireball Wizard
Fireball
Bats Fireball Freeze
Bats Fireball
Fireball Freeze
Fireball Wizard

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