My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel Electro Wizard
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Goblin Barrel Electro Wizard
Fireball
Firecracker Goblin Barrel Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Goblin Barrel Electro Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Goblin Barrel
Knight
Bats Firecracker Goblin Barrel The Log Electro Wizard Archer Queen
Firecracker
Knight Bats Goblin Barrel Mega Knight
Goblin Barrel
Knight Bats Firecracker Mega Knight
The Log
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel The Log Electro Wizard Archer Queen
Archer Queen
Knight Mega Knight

Defense Synergies 6 10

Bats
Knight Firecracker The Log Electro Wizard Mega Knight
Knight
Bats Firecracker Electro Wizard Archer Queen The Log
Firecracker
Knight The Log Bats Electro Wizard Mega Knight
Goblin Barrel
The Log
Firecracker Archer Queen Bats Knight Electro Wizard Mega Knight
Electro Wizard
Knight Bats Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard
Archer Queen
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Bats Knight Firecracker The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Electro Wizard
Bats Knight Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker
The Log Electro Wizard Mega Knight
Archer Queen
Knight Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Knight Firecracker The Log Mega Knight
Bats Firecracker Electro Wizard
Mega Knight Bats Knight The Log Electro Wizard
Mega Knight Bats Firecracker The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Electro Wizard
Mega Knight Bats Knight Firecracker The Log Electro Wizard
The Log Bats Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Knight Firecracker The Log Mega Knight
Mega Knight Bats Knight The Log Electro Wizard
Mega Knight Bats Knight The Log Electro Wizard
Knight Mega Knight
Firecracker Bats Electro Wizard
Bats Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Bats Knight Firecracker The Log
Mega Knight Bats Knight
Mega Knight The Log Electro Wizard Archer Queen
Mega Knight Knight
Firecracker Mega Knight
Electro Wizard Bats Knight Firecracker The Log Archer Queen
Bats Mega Knight Firecracker The Log Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker Archer Queen
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats
Firecracker Electro Wizard Archer Queen
The Log
Knight Firecracker Electro Wizard Mega Knight
The Log Firecracker
Archer Queen
Firecracker Mega Knight Archer Queen
Bats Firecracker The Log Electro Wizard Archer Queen
Firecracker Bats Electro Wizard Archer Queen
Firecracker The Log Electro Wizard Mega Knight Archer Queen
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: