My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Valkyrie
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Knight Firecracker Dart Goblin Valkyrie
Fireball
Firecracker Dart Goblin
Poison
Bats Firecracker Dart Goblin
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Dart Goblin Tornado Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker
Knight
Bats Firecracker Dart Goblin The Log
Firecracker
Knight Bats Dart Goblin Valkyrie Tornado
Dart Goblin
Knight Valkyrie Firecracker The Log
Valkyrie
Bats Dart Goblin Firecracker Tornado
Tornado
Electro Giant Firecracker Valkyrie The Log
Electro Giant
Tornado
The Log
Knight Dart Goblin Tornado

Defense Synergies 5 15

Bats
Knight Firecracker Dart Goblin Valkyrie The Log
Knight
Bats Firecracker Dart Goblin Tornado The Log
Firecracker
Knight Valkyrie The Log Bats Dart Goblin Tornado
Dart Goblin
Knight Bats Firecracker Valkyrie Tornado The Log
Valkyrie
Firecracker Bats Dart Goblin Tornado The Log
Tornado
Knight Firecracker Dart Goblin Valkyrie Electro Giant The Log
Electro Giant
Tornado
The Log
Firecracker Bats Knight Dart Goblin Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Valkyrie The Log
Bats Knight Firecracker Dart Goblin Valkyrie The Log
Tornado Bats Knight Dart Goblin Valkyrie
Bats Knight Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Tornado The Log
Tornado The Log Bats Firecracker Dart Goblin Valkyrie
Bats Dart Goblin Tornado Firecracker
Dart Goblin Valkyrie Electro Giant The Log
Tornado
Knight Tornado Firecracker Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Knight Firecracker Tornado Electro Giant The Log
Bats Firecracker Dart Goblin Tornado
Bats Knight Valkyrie The Log
Valkyrie Bats Firecracker Dart Goblin Tornado The Log
Knight
Tornado Electro Giant The Log
Bats Knight Firecracker Valkyrie Tornado
Valkyrie Bats Knight Firecracker Dart Goblin Tornado The Log
Valkyrie Tornado The Log Bats Knight Firecracker Dart Goblin
Dart Goblin Tornado
Valkyrie Bats Knight Firecracker Dart Goblin Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Giant
Knight Firecracker Valkyrie The Log
Bats Knight Valkyrie The Log
Valkyrie Bats Knight Tornado The Log
Knight Valkyrie
Firecracker Electro Giant Bats Dart Goblin Tornado
Bats Knight Dart Goblin Valkyrie
Knight Valkyrie
Bats Knight Firecracker Valkyrie Tornado The Log
Dart Goblin
Bats Knight Dart Goblin Valkyrie
Valkyrie Tornado Electro Giant The Log
Knight Valkyrie
Firecracker Dart Goblin Valkyrie Electro Giant
Electro Giant Bats Knight Firecracker Dart Goblin Valkyrie Tornado The Log
Bats Valkyrie Firecracker Dart Goblin Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Valkyrie The Log
Firecracker Dart Goblin Tornado The Log
Dart Goblin The Log
Knight Firecracker Dart Goblin Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Giant Bats Dart Goblin Tornado
Firecracker Dart Goblin Tornado The Log
The Log Firecracker Dart Goblin Tornado
The Log Firecracker Dart Goblin Tornado
Bats Tornado
Firecracker Knight Dart Goblin Valkyrie Tornado The Log
Firecracker Dart Goblin Tornado
Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Tornado
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Valkyrie Tornado Electro Giant The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado Electro Giant The Log Valkyrie
Firecracker The Log Dart Goblin Tornado
Tornado The Log
Firecracker Dart Goblin Tornado The Log
Bats Firecracker Dart Goblin Tornado Electro Giant
Bats Firecracker Dart Goblin Electro Giant
Dart Goblin The Log
Firecracker
Firecracker The Log
Bats Dart Goblin
Firecracker Dart Goblin Tornado
The Log
Knight Firecracker Dart Goblin Valkyrie
The Log Firecracker Dart Goblin
Tornado Electro Giant
Firecracker Dart Goblin
Electro Giant Bats Firecracker Dart Goblin Tornado The Log
Firecracker Bats Dart Goblin Tornado
Firecracker Dart Goblin Tornado Electro Giant The Log
Firecracker Dart Goblin

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