My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Elixir Golem Valkyrie Witch
Fireball
Firecracker Elixir Golem Witch
Poison
Bats Firecracker Elixir Golem Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Firecracker Elixir Golem Fireball Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Elixir Golem
Knight
Bats Firecracker Fireball Witch
Firecracker
Knight Elixir Golem Bats Valkyrie Mirror
Elixir Golem
Firecracker Bats Fireball Mirror Witch
Fireball
Mirror Knight Elixir Golem
Valkyrie
Bats Firecracker Witch
Mirror
Fireball Firecracker Elixir Golem
Witch
Knight Elixir Golem Valkyrie

Defense Synergies 4 8

Bats
Knight Firecracker Valkyrie
Knight
Bats Firecracker Fireball Witch
Firecracker
Knight Valkyrie Bats Mirror
Elixir Golem
Fireball
Mirror Knight Valkyrie
Valkyrie
Firecracker Bats Fireball Mirror Witch
Mirror
Fireball Firecracker Valkyrie
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie
Bats Knight Firecracker Valkyrie Witch
Witch Bats Knight Valkyrie
Witch Bats Knight Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Bats Firecracker Valkyrie
Bats Firecracker Fireball Witch
Fireball Valkyrie
Witch
Knight Firecracker Valkyrie
Bats Valkyrie Witch Knight Firecracker Fireball
Bats Firecracker Fireball Witch
Bats Knight Fireball Valkyrie Witch
Fireball Valkyrie Bats Firecracker Witch
Knight
Fireball
Bats Knight Firecracker Fireball Valkyrie Witch
Fireball Valkyrie Bats Knight Firecracker Witch
Valkyrie Witch Bats Knight Firecracker Fireball
Valkyrie Bats Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch
Fireball Knight Firecracker Valkyrie
Bats Knight Valkyrie Witch
Valkyrie Bats Knight Fireball
Knight Valkyrie Witch
Firecracker Fireball Bats Witch
Bats Knight Fireball Valkyrie Witch
Knight Valkyrie
Bats Knight Firecracker Fireball Valkyrie Witch
Witch
Bats Knight Valkyrie Witch
Fireball Valkyrie
Knight Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch
Witch Bats Knight Firecracker Fireball Valkyrie
Bats Valkyrie Firecracker Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Knight Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Knight Fireball Valkyrie
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker

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