My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Wizard
The Log
Firecracker Elixir Golem Ram Rider
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem Valkyrie Wizard Ram Rider
Fireball
Firecracker Elixir Golem Wizard Ram Rider
Poison
Bats Firecracker Elixir Golem Wizard
Lightning
Knight Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Elixir Golem Valkyrie Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Elixir Golem Ram Rider
Knight
Bats Firecracker Wizard The Log Ram Rider
Firecracker
Knight Elixir Golem Bats Valkyrie Ram Rider
Elixir Golem
Firecracker Bats Wizard The Log
Valkyrie
Bats Firecracker Wizard Ram Rider
Wizard
Knight Elixir Golem Valkyrie Ram Rider
The Log
Knight Elixir Golem Ram Rider
Ram Rider
Bats Knight Firecracker Valkyrie Wizard The Log

Defense Synergies 4 9

Bats
Knight Firecracker Valkyrie The Log
Knight
Bats Firecracker Wizard The Log
Firecracker
Knight Valkyrie The Log Bats
Elixir Golem
Valkyrie
Firecracker Bats Wizard The Log
Wizard
Knight Valkyrie The Log
The Log
Firecracker Bats Knight Valkyrie Wizard Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard The Log Ram Rider
Bats Knight Firecracker Valkyrie The Log Ram Rider
Ram Rider Bats Knight Valkyrie
Bats Knight Firecracker Valkyrie Ram Rider
Firecracker Valkyrie The Log
The Log Bats Firecracker Valkyrie
Bats Ram Rider Firecracker Wizard
Valkyrie The Log Ram Rider
Knight Firecracker Valkyrie
Bats Valkyrie Knight Firecracker Wizard The Log Ram Rider
Bats Firecracker Wizard Ram Rider
Bats Knight Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard Bats Firecracker The Log
Knight Ram Rider
The Log Ram Rider
Wizard Bats Knight Firecracker Valkyrie
Valkyrie Bats Knight Firecracker Wizard The Log Ram Rider
Valkyrie Wizard The Log Bats Knight Firecracker Ram Rider
Ram Rider
Valkyrie Wizard Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Firecracker Valkyrie Wizard The Log
Bats Knight Valkyrie The Log Ram Rider
Valkyrie Bats Knight The Log Ram Rider
Knight Valkyrie Ram Rider
Firecracker Wizard Bats Ram Rider
Bats Knight Valkyrie Ram Rider
Knight Valkyrie
Bats Knight Firecracker Valkyrie The Log
Bats Knight Valkyrie
Valkyrie The Log
Knight Valkyrie Wizard Ram Rider
Wizard Firecracker Valkyrie
Bats Knight Firecracker Valkyrie The Log
Bats Valkyrie Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log Ram Rider
The Log
Knight Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Bats Ram Rider
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Bats
Firecracker Knight Valkyrie Wizard The Log Ram Rider
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard Ram Rider
Wizard The Log Ram Rider
Firecracker The Log
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Bats
Firecracker Wizard Ram Rider
The Log
Knight Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: