My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Knight Firecracker Hog Rider Guards
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Guards
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Guards Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker
Knight
Bats Firecracker Hog Rider Fireball The Log
Firecracker
Knight Hog Rider Bats Mega Knight
Fireball
Hog Rider Knight The Log Mega Knight
Hog Rider
Bats Knight Firecracker Fireball The Log Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Mega Knight
Mega Knight
Bats Firecracker Fireball Hog Rider The Log

Defense Synergies 4 10

Bats
Knight Firecracker The Log Mega Knight
Knight
Bats Firecracker Fireball The Log
Firecracker
Knight The Log Bats Guards Mega Knight
Fireball
The Log Knight Mega Knight
Hog Rider
Guards
Firecracker The Log
The Log
Firecracker Fireball Bats Knight Guards Mega Knight
Mega Knight
Bats Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Bats Knight Firecracker The Log Mega Knight
Mega Knight Bats Knight
Bats Knight Firecracker Guards Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Bats Firecracker Guards Mega Knight
Bats Firecracker Fireball
Fireball The Log Mega Knight
Knight Guards Firecracker Mega Knight
Bats Guards Knight Firecracker Fireball The Log Mega Knight
Bats Firecracker Fireball
Mega Knight Bats Knight Fireball Guards The Log
Fireball Mega Knight Bats Firecracker Guards The Log
Knight Mega Knight
Fireball The Log Mega Knight
Mega Knight Bats Knight Firecracker Fireball
Fireball Mega Knight Bats Knight Firecracker Guards The Log
The Log Bats Knight Firecracker Fireball Guards Mega Knight
Mega Knight Bats Knight Firecracker Fireball Guards The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Fireball
Fireball Knight Firecracker The Log Mega Knight
Guards Mega Knight Bats Knight The Log
Guards Mega Knight Bats Knight Fireball The Log
Knight Guards Mega Knight
Firecracker Fireball Bats
Guards Bats Knight Fireball
Mega Knight Knight
Mega Knight Bats Knight Firecracker Fireball The Log
Guards
Mega Knight Bats Knight Guards
Mega Knight Fireball Guards The Log
Mega Knight Knight Fireball Guards
Firecracker Fireball Mega Knight
Guards Bats Knight Firecracker Fireball The Log
Bats Mega Knight Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Guards The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball Guards The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Guards
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Guards The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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