My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Goblin Giant Little Prince
Barbarian Barrel
Knight Firecracker Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Knight Firecracker Little Prince
Fireball
Firecracker Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Firecracker Little Prince Fireball Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Rage Goblin Giant
Knight
Bats Firecracker Fireball Little Prince
Firecracker
Knight Bats Goblin Giant Mega Knight
Fireball
Goblin Giant Knight Mega Knight Little Prince
Rage
Bats Goblin Giant
Goblin Giant
Fireball Bats Firecracker Rage Little Prince
Mega Knight
Bats Firecracker Fireball
Little Prince
Knight Fireball Goblin Giant

Defense Synergies 4 7

Bats
Knight Firecracker Goblin Giant Mega Knight
Knight
Bats Firecracker Little Prince Fireball
Firecracker
Knight Bats Mega Knight
Fireball
Goblin Giant Knight Mega Knight Little Prince
Rage
Goblin Giant
Fireball Bats
Mega Knight
Bats Firecracker Fireball
Little Prince
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Goblin Giant
Bats Knight Firecracker Mega Knight
Mega Knight Bats Knight
Bats Knight Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Mega Knight
Bats Firecracker Fireball Little Prince
Fireball Goblin Giant Mega Knight
Knight Firecracker Mega Knight Little Prince
Bats Knight Firecracker Fireball Goblin Giant Mega Knight
Bats Firecracker Fireball
Mega Knight Bats Knight Fireball
Fireball Mega Knight Bats Firecracker
Knight Mega Knight
Fireball Mega Knight
Mega Knight Bats Knight Firecracker Fireball
Fireball Mega Knight Bats Knight Firecracker Little Prince
Bats Knight Firecracker Fireball Mega Knight Little Prince
Mega Knight Bats Knight Firecracker Fireball Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball
Fireball Knight Firecracker Mega Knight
Mega Knight Bats Knight Goblin Giant
Mega Knight Bats Knight Fireball Goblin Giant
Knight Goblin Giant Mega Knight
Firecracker Fireball Bats Goblin Giant
Bats Knight Fireball Goblin Giant
Mega Knight Knight Goblin Giant
Mega Knight Bats Knight Firecracker Fireball
Goblin Giant
Mega Knight Bats Knight
Mega Knight Fireball Goblin Giant
Mega Knight Knight Fireball Goblin Giant
Firecracker Fireball Mega Knight
Bats Knight Firecracker Fireball Goblin Giant Little Prince
Bats Mega Knight Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball Goblin Giant
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Goblin Giant
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Bats
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight Little Prince
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Bats Firecracker Fireball Little Prince
Bats Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Goblin Giant Mega Knight Little Prince
Fireball Firecracker Mega Knight

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