My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Wall Breakers Miner
Zap
Bats Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Knight Firecracker Inferno Tower Wall Breakers Magic Archer
The Log
Firecracker Wall Breakers
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Knight Firecracker Wall Breakers Miner Magic Archer
Fireball
Firecracker Inferno Tower Wall Breakers Magic Archer
Poison
Bats Firecracker Inferno Tower Magic Archer
Lightning
Knight Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Knight Firecracker Miner Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Firecracker Wall Breakers
Knight
Bats Firecracker Wall Breakers The Log Miner Magic Archer
Firecracker
Knight Miner Bats Wall Breakers
Inferno Tower
Wall Breakers
Knight Miner Bats Firecracker The Log
The Log
Knight Wall Breakers Miner Magic Archer
Miner
Bats Firecracker Wall Breakers Knight The Log Magic Archer
Magic Archer
Knight The Log Miner

Defense Synergies 6 7

Bats
Knight Firecracker Inferno Tower The Log
Knight
Bats Firecracker Inferno Tower Magic Archer The Log
Firecracker
Knight The Log Bats Inferno Tower
Inferno Tower
Knight The Log Bats Firecracker
Wall Breakers
The Log
Firecracker Inferno Tower Bats Knight Miner Magic Archer
Miner
The Log
Magic Archer
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log Magic Archer
Inferno Tower Bats Knight Firecracker The Log
Inferno Tower Bats Knight
Inferno Tower Bats Knight Firecracker
Firecracker The Log
The Log Bats Firecracker Magic Archer
Bats Inferno Tower Firecracker Magic Archer
Inferno Tower The Log Magic Archer
Inferno Tower
Knight Firecracker Inferno Tower Miner
Bats Knight Firecracker The Log Magic Archer
Inferno Tower Bats Firecracker Magic Archer
Inferno Tower Bats Knight The Log
Bats Firecracker The Log Magic Archer
Inferno Tower Knight
Inferno Tower The Log
Bats Knight Firecracker Inferno Tower
Bats Knight Firecracker The Log Magic Archer
The Log Bats Knight Firecracker Magic Archer
Inferno Tower
Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Knight Firecracker The Log Miner Magic Archer
Bats Knight Inferno Tower The Log
Bats Knight Inferno Tower The Log
Inferno Tower Knight
Firecracker Bats Magic Archer
Bats Knight Inferno Tower
Inferno Tower Knight
Bats Knight Firecracker Inferno Tower The Log Magic Archer
Inferno Tower
Bats Knight Inferno Tower
The Log
Knight Inferno Tower
Firecracker Magic Archer
Inferno Tower Bats Knight Firecracker The Log Magic Archer
Bats Firecracker Inferno Tower The Log Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker The Log Miner Magic Archer
The Log Miner Magic Archer
Knight Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Miner Firecracker
Bats
Firecracker Miner Knight The Log Magic Archer
Firecracker Magic Archer
Knight Firecracker The Log Miner Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Bats
Firecracker The Log Magic Archer
Firecracker The Log Miner Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker The Log Magic Archer
Firecracker The Log Miner Magic Archer
The Log Miner Magic Archer
Miner Firecracker The Log Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
The Log Miner Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Bats Magic Archer
Firecracker Magic Archer
The Log
Miner Knight Firecracker Magic Archer
The Log Firecracker Magic Archer
Firecracker
Bats Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker The Log Miner Magic Archer
Firecracker

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