My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Bandit Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Phoenix Skeleton King
Giant Snowball
Bats Skeleton King
Zap
Bats Firecracker Bandit Skeleton King
Barbarian Barrel
Knight Firecracker Bandit Skeleton King
The Log
Firecracker Bandit Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Knight Firecracker Bandit Skeleton King
Fireball
Firecracker Bandit Skeleton King
Poison
Bats Firecracker Phoenix Skeleton King
Lightning
Knight Bandit Phoenix Skeleton King
Rocket
Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Firecracker Bandit Phoenix Skeleton King Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Bandit Skeleton King
Knight
Bats Firecracker
Firecracker
Knight Bats Mirror Bandit
Mirror
Phoenix Firecracker
Bandit
Bats Firecracker
Phoenix
Mirror
Goblin Machine
Skeleton King
Bats

Defense Synergies 2 6

Bats
Knight Firecracker Bandit Skeleton King
Knight
Bats Firecracker Phoenix
Firecracker
Knight Bats Mirror Bandit
Mirror
Firecracker
Bandit
Bats Firecracker
Phoenix
Knight
Goblin Machine
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bats Knight Firecracker Bandit Phoenix
Bats Knight Bandit
Bats Knight Firecracker Bandit Phoenix Skeleton King
Firecracker
Bats Firecracker Bandit
Bats Firecracker Phoenix
Bandit Phoenix
Phoenix Skeleton King
Knight Firecracker Bandit Phoenix
Bats Knight Firecracker Bandit Skeleton King
Bats Firecracker Phoenix
Bats Knight Bandit
Bats Firecracker Skeleton King
Knight Bandit Phoenix Skeleton King
Bandit
Bats Knight Firecracker
Bats Knight Firecracker Bandit
Bats Knight Firecracker Bandit
Phoenix
Bats Knight Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit
Bandit Knight Firecracker Phoenix
Bandit Bats Knight
Bats Knight Bandit Phoenix
Knight Bandit Phoenix
Firecracker Bats
Bats Knight Bandit Phoenix
Knight Phoenix
Bats Knight Firecracker Bandit Phoenix
Phoenix
Bats Knight Phoenix
Phoenix
Knight Bandit Skeleton King
Firecracker
Phoenix Bats Knight Firecracker Skeleton King
Bats Firecracker Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Bandit
Bandit
Knight Firecracker
Firecracker
Firecracker Bats
Firecracker
Firecracker
Firecracker Bandit
Bats
Firecracker Knight Bandit
Firecracker
Knight Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Bats
Firecracker Bandit
Firecracker
Firecracker
Firecracker Bandit
Bandit
Firecracker Bandit
Bats Firecracker
Bats Firecracker
Bandit
Firecracker
Firecracker
Bats Bandit
Firecracker
Knight Firecracker
Firecracker Skeleton King
Firecracker
Bats Firecracker Skeleton King
Firecracker Bats
Firecracker Bandit

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