My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin
The Log
Firecracker Royal Giant Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Knight Firecracker Dart Goblin Hog Rider
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Bats Firecracker Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Dart Goblin Fireball Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Hog Rider Firecracker
Knight
Bats Firecracker Dart Goblin Hog Rider Fireball The Log
Firecracker
Knight Royal Giant Hog Rider Bats Dart Goblin
Royal Giant
Bats Firecracker Dart Goblin Fireball Hog Rider The Log
Dart Goblin
Knight Royal Giant Firecracker Hog Rider The Log
Fireball
Royal Giant Hog Rider Knight The Log
Hog Rider
Bats Knight Firecracker Fireball The Log Royal Giant Dart Goblin
The Log
Hog Rider Knight Royal Giant Dart Goblin Fireball

Defense Synergies 5 7

Bats
Knight Firecracker Dart Goblin The Log
Knight
Bats Firecracker Dart Goblin Fireball The Log
Firecracker
Knight The Log Bats Dart Goblin
Royal Giant
Dart Goblin
Knight Bats Firecracker The Log
Fireball
The Log Knight
Hog Rider
The Log
Firecracker Fireball Bats Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball The Log
Bats Knight Firecracker Dart Goblin The Log
Bats Knight Dart Goblin
Bats Knight Firecracker Dart Goblin
Firecracker Fireball The Log
Fireball The Log Bats Firecracker Dart Goblin
Bats Dart Goblin Firecracker Fireball
Dart Goblin Fireball The Log
Knight Firecracker Dart Goblin
Bats Dart Goblin Knight Firecracker Fireball The Log
Bats Firecracker Dart Goblin Fireball
Bats Knight Fireball The Log
Fireball Bats Firecracker Dart Goblin The Log
Knight
Fireball The Log
Bats Knight Firecracker Fireball
Fireball Bats Knight Firecracker Dart Goblin The Log
The Log Bats Knight Firecracker Dart Goblin Fireball
Dart Goblin
Bats Knight Firecracker Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker The Log
Bats Knight The Log
Bats Knight Fireball The Log
Knight
Firecracker Fireball Bats Dart Goblin
Bats Knight Dart Goblin Fireball
Knight
Bats Knight Firecracker Fireball The Log
Dart Goblin
Bats Knight Dart Goblin
Fireball The Log
Knight Fireball
Firecracker Dart Goblin Fireball
Bats Knight Firecracker Dart Goblin Fireball The Log
Bats Firecracker Dart Goblin Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin The Log
Firecracker Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Firecracker Dart Goblin Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Dart Goblin
Firecracker Dart Goblin The Log
Fireball The Log Firecracker Dart Goblin
Fireball The Log Firecracker Dart Goblin
Bats Fireball
Firecracker Knight Dart Goblin Fireball The Log
Fireball Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log
Fireball
Bats
Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Dart Goblin
Fireball The Log
Fireball Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin Fireball
Bats Firecracker Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Dart Goblin Fireball
Fireball Firecracker Dart Goblin
The Log Fireball
Fireball Knight Firecracker Dart Goblin
The Log Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Fireball The Log
Firecracker Bats Dart Goblin Fireball
Firecracker Dart Goblin Fireball The Log
Fireball Firecracker Dart Goblin

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