My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Firecracker Royal Giant Fisherman
Barbarian Barrel
Knight Firecracker Executioner
The Log
Firecracker Royal Giant Fisherman
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Executioner Fisherman
Fireball
Firecracker Executioner Fisherman
Poison
Bats Firecracker Executioner Fisherman
Lightning
Knight Executioner Fisherman
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Fisherman Fireball Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Firecracker Fisherman
Knight
Bats Firecracker Executioner Fireball The Log
Firecracker
Knight Royal Giant Bats Fisherman
Royal Giant
Bats Firecracker Fireball Fisherman Executioner The Log
Fireball
Royal Giant Knight The Log
Executioner
Knight Royal Giant The Log
The Log
Knight Royal Giant Fireball Executioner Fisherman
Fisherman
Royal Giant Bats Firecracker The Log

Defense Synergies 5 9

Bats
Knight Firecracker The Log Fisherman
Knight
Bats Firecracker Executioner Fireball The Log Fisherman
Firecracker
Knight The Log Bats Fisherman
Royal Giant
Fireball
The Log Knight
Executioner
Knight The Log
The Log
Firecracker Fireball Bats Knight Executioner Fisherman
Fisherman
Bats Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Executioner The Log
Bats Knight Firecracker Executioner The Log Fisherman
Fisherman Bats Knight Executioner
Bats Knight Firecracker Fisherman
Firecracker Fireball The Log
Fireball The Log Bats Firecracker Executioner
Bats Firecracker Fireball Executioner
Fireball The Log
Fisherman
Knight Firecracker Fisherman
Bats Executioner Knight Firecracker Fireball The Log Fisherman
Executioner Bats Firecracker Fireball
Bats Knight Fireball The Log
Fireball Executioner Bats Firecracker The Log
Knight
Fireball The Log Fisherman
Bats Knight Firecracker Fireball Executioner Fisherman
Fireball Bats Knight Firecracker Executioner The Log Fisherman
Executioner The Log Bats Knight Firecracker Fireball Fisherman
Fisherman
Bats Knight Firecracker Fireball Executioner The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Fisherman
Fireball Knight Firecracker Executioner The Log Fisherman
Bats Knight The Log Fisherman
Bats Knight Fireball The Log Fisherman
Knight Executioner Fisherman
Firecracker Fireball Executioner Bats
Bats Knight Fireball
Knight Fisherman
Bats Knight Firecracker Fireball The Log
Bats Knight
Fireball The Log
Knight Fireball Executioner
Firecracker Fireball Executioner
Bats Knight Firecracker Fireball Executioner The Log Fisherman
Bats Executioner Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball Executioner The Log Fisherman
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Executioner Firecracker The Log
Firecracker Fireball Executioner Bats
Firecracker Executioner The Log
Fireball The Log Firecracker Executioner
Fireball The Log Firecracker Fisherman
Bats Fireball Fisherman
Firecracker Knight Fireball The Log Fisherman
Fireball Firecracker Executioner
Knight Firecracker Fireball Executioner The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball Executioner The Log
Firecracker Fireball Executioner The Log
Fireball
Bats Fisherman
Firecracker Fireball Executioner The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball Executioner
Fisherman
Firecracker Fireball The Log Executioner Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Bats Firecracker Fireball Executioner
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker Executioner
The Log Fireball
Fireball Knight Firecracker Executioner
The Log Firecracker Fireball Executioner
Fireball
Firecracker Executioner
Bats Firecracker Fireball The Log
Firecracker Bats Fireball Executioner
Firecracker Fireball Executioner The Log
Fireball Firecracker

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