My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Rune Giant Witch Electro Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Witch Electro Dragon
Zap
Bats Firecracker Witch Sparky
Barbarian Barrel
Knight Firecracker Witch Sparky
The Log
Firecracker Witch Sparky
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Witch Electro Dragon Sparky
Fireball
Firecracker Witch Electro Dragon Sparky
Poison
Bats Firecracker Witch Electro Dragon Sparky
Lightning
Knight Witch Electro Dragon Sparky
Rocket
Witch Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rune Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Rune Giant Witch Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Firecracker Rune Giant

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Rune Giant Sparky
Knight
Bats Firecracker Witch Electro Dragon Sparky
Firecracker
Knight Bats Rune Giant Sparky Mega Knight
Rune Giant
Bats Firecracker
Witch
Knight Mega Knight
Electro Dragon
Knight Sparky Mega Knight
Sparky
Bats Knight Firecracker Electro Dragon
Mega Knight
Bats Firecracker Witch Electro Dragon

Defense Synergies 3 9

Bats
Knight Firecracker Sparky Mega Knight
Knight
Bats Firecracker Electro Dragon Witch Sparky
Firecracker
Knight Bats Electro Dragon Mega Knight
Rune Giant
Witch
Knight Electro Dragon Mega Knight
Electro Dragon
Knight Firecracker Witch
Sparky
Bats Knight
Mega Knight
Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon Sparky
Sparky Bats Knight Firecracker Witch Electro Dragon Mega Knight
Witch Sparky Mega Knight Bats Knight Electro Dragon
Witch Sparky Bats Knight Firecracker Electro Dragon Mega Knight
Firecracker Sparky Mega Knight
Bats Firecracker Electro Dragon Mega Knight
Bats Firecracker Witch Electro Dragon
Electro Dragon Sparky Mega Knight
Witch Sparky
Knight Firecracker Sparky Mega Knight
Bats Witch Knight Firecracker Electro Dragon Mega Knight
Bats Firecracker Witch Electro Dragon
Sparky Mega Knight Bats Knight Witch Electro Dragon
Sparky Mega Knight Bats Firecracker Witch Electro Dragon
Sparky Knight Mega Knight
Sparky Mega Knight
Sparky Mega Knight Bats Knight Firecracker Witch Electro Dragon
Mega Knight Bats Knight Firecracker Witch Electro Dragon
Witch Bats Knight Firecracker Electro Dragon Mega Knight
Sparky
Mega Knight Bats Knight Firecracker Witch Electro Dragon Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Sparky
Knight Firecracker Electro Dragon Mega Knight
Mega Knight Bats Knight Witch Electro Dragon Sparky
Mega Knight Bats Knight Sparky
Knight Witch Sparky Mega Knight
Firecracker Bats Witch Electro Dragon
Sparky Bats Knight Witch
Mega Knight Knight Sparky
Electro Dragon Mega Knight Bats Knight Firecracker Witch Sparky
Witch Sparky
Mega Knight Bats Knight Witch Electro Dragon Sparky
Mega Knight
Mega Knight Knight Witch Sparky
Firecracker Witch Electro Dragon Sparky Mega Knight
Witch Electro Dragon Sparky Bats Knight Firecracker
Bats Mega Knight Firecracker Witch Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon Sparky
Firecracker Electro Dragon
Electro Dragon Sparky
Knight Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Bats Witch Electro Dragon
Firecracker Witch Sparky
Firecracker Electro Dragon
Firecracker Electro Dragon
Bats Electro Dragon Sparky
Firecracker Knight Electro Dragon Sparky
Firecracker Electro Dragon
Knight Firecracker Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Witch Electro Dragon Sparky
Firecracker Electro Dragon Sparky Mega Knight
Sparky
Bats Sparky
Firecracker Electro Dragon Sparky Mega Knight
Firecracker Witch Electro Dragon Mega Knight
Sparky Mega Knight
Sparky
Electro Dragon
Firecracker Witch Electro Dragon Sparky Mega Knight
Witch
Firecracker Witch Electro Dragon Sparky
Witch Electro Dragon Sparky Mega Knight
Firecracker Sparky
Bats Firecracker Witch Electro Dragon Sparky
Electro Dragon Bats Firecracker Witch
Sparky
Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon Sparky
Sparky Mega Knight
Firecracker Sparky
Bats Witch Electro Dragon
Firecracker Witch Electro Dragon
Knight Firecracker Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon
Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Bats Firecracker Witch Sparky
Firecracker Bats Witch Electro Dragon
Electro Dragon Firecracker Witch Sparky Mega Knight
Sparky
Firecracker Electro Dragon Sparky Mega Knight

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