My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Elixir Golem Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Battle Ram
Giant Snowball
Bats Battle Ram Witch
Zap
Bats Firecracker Battle Ram Witch
Barbarian Barrel
Knight Firecracker Tesla Elixir Golem Valkyrie Battle Ram Witch
The Log
Firecracker Elixir Golem Battle Ram Witch
Earthquake
Firecracker Tesla Elixir Golem Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Elixir Golem Valkyrie Battle Ram Witch
Fireball
Firecracker Tesla Elixir Golem Battle Ram Witch
Poison
Bats Firecracker Elixir Golem Witch
Lightning
Knight Tesla Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Elixir Golem Tesla Valkyrie Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Elixir Golem Battle Ram
Knight
Bats Firecracker Battle Ram Witch
Firecracker
Knight Elixir Golem Bats Valkyrie Battle Ram
Tesla
Elixir Golem
Firecracker Bats Witch
Valkyrie
Bats Firecracker Battle Ram Witch
Battle Ram
Knight Bats Firecracker Valkyrie Witch
Witch
Knight Elixir Golem Valkyrie Battle Ram

Defense Synergies 4 7

Bats
Knight Firecracker Tesla Valkyrie
Knight
Bats Firecracker Tesla Witch
Firecracker
Knight Valkyrie Bats Tesla
Tesla
Knight Bats Firecracker Valkyrie
Elixir Golem
Valkyrie
Firecracker Bats Tesla Witch
Battle Ram
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie
Bats Knight Firecracker Tesla Valkyrie Witch
Tesla Witch Bats Knight Valkyrie
Tesla Witch Bats Knight Firecracker Valkyrie
Firecracker Valkyrie
Bats Firecracker Tesla Valkyrie
Bats Tesla Firecracker Witch
Tesla Valkyrie
Tesla Witch
Knight Firecracker Tesla Valkyrie
Bats Valkyrie Witch Knight Firecracker Tesla
Tesla Bats Firecracker Witch
Tesla Bats Knight Valkyrie Witch
Valkyrie Bats Firecracker Tesla Witch
Knight Tesla
Tesla
Tesla Bats Knight Firecracker Valkyrie Witch
Tesla Bats Knight Firecracker Valkyrie Witch
Valkyrie Witch Bats Knight Firecracker Tesla
Tesla
Valkyrie Bats Knight Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Witch
Knight Firecracker Tesla Valkyrie
Bats Knight Valkyrie Witch
Valkyrie Bats Knight Tesla
Knight Tesla Valkyrie Witch
Firecracker Bats Tesla Witch
Bats Knight Tesla Valkyrie Witch
Knight Tesla Valkyrie
Bats Knight Firecracker Valkyrie Witch
Witch Tesla
Bats Knight Tesla Valkyrie Witch
Valkyrie
Knight Tesla Valkyrie Witch
Firecracker Tesla Valkyrie Witch
Tesla Witch Bats Knight Firecracker Valkyrie
Bats Valkyrie Firecracker Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats
Firecracker Knight Valkyrie
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Bats
Firecracker
Firecracker Valkyrie Witch
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch
Firecracker
Bats Firecracker Witch
Bats Firecracker Witch
Firecracker
Firecracker
Bats Witch
Firecracker Witch
Knight Firecracker Valkyrie
Firecracker
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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