My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Knight Firecracker Hog Rider Guards
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker Guards
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Firecracker Guards Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Firecracker

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Rage
Knight
Bats Firecracker Hog Rider Fireball
Firecracker
Knight Hog Rider Bats
Tesla
Fireball
Hog Rider Knight
Hog Rider
Bats Knight Firecracker Fireball Rage Guards
Rage
Hog Rider Bats
Guards
Hog Rider

Defense Synergies 3 7

Bats
Knight Firecracker Tesla
Knight
Bats Firecracker Tesla Fireball
Firecracker
Knight Bats Tesla Guards
Tesla
Knight Bats Firecracker Fireball Guards
Fireball
Knight Tesla
Hog Rider
Rage
Guards
Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball
Bats Knight Firecracker Tesla
Tesla Bats Knight
Tesla Bats Knight Firecracker Guards
Firecracker Fireball
Fireball Bats Firecracker Tesla Guards
Bats Tesla Firecracker Fireball
Tesla Fireball
Tesla
Knight Guards Firecracker Tesla
Bats Guards Knight Firecracker Tesla Fireball
Tesla Bats Firecracker Fireball
Tesla Bats Knight Fireball Guards
Fireball Bats Firecracker Tesla Guards
Knight Tesla
Tesla Fireball
Tesla Bats Knight Firecracker Fireball
Tesla Fireball Bats Knight Firecracker Guards
Bats Knight Firecracker Tesla Fireball Guards
Tesla
Bats Knight Firecracker Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball
Fireball Knight Firecracker Tesla
Guards Bats Knight
Guards Bats Knight Tesla Fireball
Knight Tesla Guards
Firecracker Fireball Bats Tesla
Guards Bats Knight Tesla Fireball
Knight Tesla
Bats Knight Firecracker Fireball
Tesla Guards
Bats Knight Tesla Guards
Fireball Guards
Knight Tesla Fireball Guards
Firecracker Tesla Fireball
Tesla Guards Bats Knight Firecracker Fireball
Bats Firecracker Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Guards
Firecracker Fireball
Fireball
Knight Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball Guards
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball Guards
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Guards
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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