My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Tesla Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Tesla Fireball Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Firecracker Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker
Knight
Bats Firecracker Fireball Electro Wizard
Firecracker
Knight Bats Mega Knight
Tesla
Fireball
Knight Electro Wizard Mega Knight
Electro Wizard
Knight Fireball Mega Knight
Mega Knight
Bats Firecracker Fireball Electro Wizard
Goblinstein

Defense Synergies 4 13

Bats
Knight Firecracker Tesla Electro Wizard Mega Knight
Knight
Bats Firecracker Tesla Electro Wizard Fireball
Firecracker
Knight Bats Tesla Electro Wizard Mega Knight
Tesla
Knight Bats Firecracker Fireball Electro Wizard
Fireball
Knight Tesla Electro Wizard Mega Knight
Electro Wizard
Knight Bats Firecracker Tesla Fireball Mega Knight
Mega Knight
Bats Firecracker Fireball Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Electro Wizard
Bats Knight Firecracker Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Knight Electro Wizard
Tesla Bats Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Firecracker Fireball
Tesla Fireball Electro Wizard Mega Knight
Tesla
Knight Firecracker Tesla Electro Wizard Mega Knight
Bats Electro Wizard Knight Firecracker Tesla Fireball Mega Knight
Tesla Bats Firecracker Fireball Electro Wizard
Tesla Mega Knight Bats Knight Fireball Electro Wizard
Fireball Mega Knight Bats Firecracker Tesla Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Fireball Electro Wizard Mega Knight
Tesla Mega Knight Bats Knight Firecracker Fireball Electro Wizard
Tesla Fireball Mega Knight Bats Knight Firecracker Electro Wizard
Bats Knight Firecracker Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Bats Knight Firecracker Tesla Fireball Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker Tesla Mega Knight
Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Knight Tesla Fireball Electro Wizard
Knight Tesla Mega Knight
Firecracker Fireball Bats Tesla Electro Wizard
Bats Knight Tesla Fireball Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Bats Knight Firecracker Fireball
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Fireball Electro Wizard
Mega Knight Knight Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Tesla Electro Wizard Bats Knight Firecracker Fireball
Bats Mega Knight Firecracker Tesla Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball Electro Wizard
Firecracker Knight Fireball Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Bats
Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Bats Firecracker Fireball Electro Wizard
Electro Wizard Bats Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Bats Fireball
Fireball Firecracker Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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