My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Goblin Demolisher P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla Electro Wizard
The Log
Firecracker Goblin Demolisher
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Goblin Demolisher P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Demolisher Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Tesla Goblin Demolisher Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Firecracker Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker P.E.K.K.A
Knight
Bats Firecracker Poison Electro Wizard
Firecracker
Knight Bats P.E.K.K.A
Tesla
Goblin Demolisher
Poison
P.E.K.K.A Knight
P.E.K.K.A
Poison Electro Wizard Bats Firecracker
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 4 12

Bats
Knight Firecracker Tesla P.E.K.K.A Electro Wizard
Knight
Bats Firecracker Tesla Electro Wizard Poison
Firecracker
Knight Bats Tesla P.E.K.K.A Electro Wizard
Tesla
Knight Bats Firecracker Poison Electro Wizard
Goblin Demolisher
Poison
Knight Tesla Electro Wizard
P.E.K.K.A
Bats Firecracker Electro Wizard
Electro Wizard
Knight Bats Firecracker Tesla Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Electro Wizard
P.E.K.K.A Bats Knight Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Bats Knight Electro Wizard
Tesla P.E.K.K.A Bats Knight Firecracker Electro Wizard
Firecracker Poison P.E.K.K.A
Bats Firecracker Tesla Electro Wizard
Bats Tesla Electro Wizard Firecracker Poison
Tesla Poison P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Knight Firecracker Tesla Electro Wizard
Bats Poison Electro Wizard Knight Firecracker Tesla
Tesla Bats Firecracker Poison Electro Wizard
Tesla P.E.K.K.A Bats Knight Electro Wizard
Bats Firecracker Tesla Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla Bats Knight Firecracker Poison P.E.K.K.A Electro Wizard
Tesla Bats Knight Firecracker Electro Wizard
Poison Bats Knight Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bats Knight Firecracker Tesla Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Knight Firecracker Tesla
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Bats Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
Firecracker Poison Bats Tesla Electro Wizard
P.E.K.K.A Bats Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Bats Knight Firecracker Poison
P.E.K.K.A Tesla
P.E.K.K.A Bats Knight Tesla
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Knight Tesla
Firecracker Tesla
Tesla Electro Wizard Bats Knight Firecracker Poison P.E.K.K.A
Bats Poison Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Electro Wizard
Poison
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Poison Electro Wizard
Firecracker Poison Knight Electro Wizard
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison Electro Wizard
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison
Firecracker Poison Electro Wizard
Poison
Poison Firecracker
Poison Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Electro Wizard Bats
Poison Firecracker Electro Wizard
Poison Knight Firecracker Electro Wizard
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Bats Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Electro Wizard

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