My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Goblin Drill
Giant Snowball
Bats Hog Rider Goblin Barrel Goblin Drill
Zap
Bats Firecracker Goblin Barrel Goblin Drill
Barbarian Barrel
Knight Firecracker Tesla Wizard Goblin Barrel Goblin Drill
The Log
Firecracker Hog Rider Goblin Barrel Goblin Drill
Earthquake
Firecracker Tesla Hog Rider Goblin Barrel Goblin Drill
Arrows
Bats Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Bats Knight Firecracker Hog Rider Wizard Goblin Barrel Goblin Drill
Fireball
Firecracker Tesla Hog Rider Wizard Goblin Barrel Goblin Drill
Poison
Bats Firecracker Wizard Goblin Drill
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Goblin Barrel Tesla Hog Rider Goblin Drill Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Goblin Barrel Goblin Drill
Knight
Bats Firecracker Hog Rider Goblin Barrel Wizard Goblin Drill
Firecracker
Knight Hog Rider Bats Goblin Barrel Goblin Drill
Tesla
Hog Rider
Bats Knight Firecracker Wizard Goblin Barrel
Wizard
Knight Hog Rider
Goblin Barrel
Knight Bats Firecracker Hog Rider Goblin Drill
Goblin Drill
Bats Knight Firecracker Goblin Barrel

Defense Synergies 3 7

Bats
Knight Firecracker Tesla Goblin Drill
Knight
Bats Firecracker Tesla Wizard
Firecracker
Knight Bats Tesla
Tesla
Knight Bats Firecracker Wizard Goblin Drill
Hog Rider
Wizard
Knight Tesla
Goblin Barrel
Goblin Drill
Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard
Bats Knight Firecracker Tesla Goblin Drill
Tesla Bats Knight Goblin Drill
Tesla Bats Knight Firecracker Goblin Drill
Firecracker
Bats Firecracker Tesla
Bats Tesla Firecracker Wizard
Tesla
Tesla Goblin Drill
Knight Firecracker Tesla
Bats Knight Firecracker Tesla Wizard Goblin Drill
Tesla Bats Firecracker Wizard
Tesla Goblin Drill Bats Knight Wizard
Wizard Bats Firecracker Tesla Goblin Drill
Knight Tesla Goblin Drill
Tesla Goblin Drill
Tesla Wizard Bats Knight Firecracker Goblin Drill
Tesla Bats Knight Firecracker Wizard Goblin Drill
Wizard Goblin Drill Bats Knight Firecracker Tesla
Tesla Goblin Drill
Wizard Bats Knight Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Knight Firecracker Tesla Wizard
Bats Knight
Bats Knight Tesla
Knight Tesla Goblin Drill
Firecracker Wizard Bats Tesla
Bats Knight Tesla
Knight Tesla
Bats Knight Firecracker
Tesla Goblin Drill
Bats Knight Tesla
Knight Tesla Wizard
Wizard Firecracker Tesla
Tesla Bats Knight Firecracker Goblin Drill
Bats Firecracker Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill
Firecracker
Goblin Drill
Knight Firecracker
Wizard Firecracker
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Knight Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard Goblin Drill
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Wizard
Wizard
Goblin Drill
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Bats
Firecracker Wizard
Knight Firecracker Wizard
Firecracker Wizard
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker Wizard

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