My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tombstone Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Barrel
Giant Snowball
Bats Tombstone Goblin Barrel
Zap
Bats Firecracker Tombstone Goblin Barrel
Barbarian Barrel
Knight Firecracker Tombstone Elixir Golem Goblin Barrel
The Log
Firecracker Tombstone Elixir Golem Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Tombstone Elixir Golem Goblin Barrel
Arrows
Bats Firecracker Tombstone Goblin Barrel
Royal Delivery
Bats Knight Firecracker Elixir Golem Mini P.E.K.K.A Goblin Barrel
Fireball
Firecracker Tombstone Elixir Golem Goblin Barrel
Poison
Bats Firecracker Tombstone Elixir Golem
Lightning
Knight Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Elixir Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Tombstone Elixir Golem Goblin Barrel Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Mini P.E.K.K.A Goblin Barrel
Knight
Bats Firecracker Goblin Barrel The Log
Firecracker
Knight Elixir Golem Bats Mini P.E.K.K.A Goblin Barrel
Tombstone
Elixir Golem
Firecracker Bats Mini P.E.K.K.A Goblin Barrel The Log
Mini P.E.K.K.A
Bats Firecracker Elixir Golem The Log
Goblin Barrel
Knight Bats Firecracker Elixir Golem
The Log
Knight Elixir Golem Mini P.E.K.K.A

Defense Synergies 4 7

Bats
Knight Firecracker Mini P.E.K.K.A The Log
Knight
Bats Firecracker Mini P.E.K.K.A The Log
Firecracker
Knight The Log Bats Tombstone Mini P.E.K.K.A
Tombstone
Firecracker
Elixir Golem
Mini P.E.K.K.A
The Log Bats Knight Firecracker
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone The Log
Mini P.E.K.K.A Bats Knight Firecracker Tombstone The Log
Mini P.E.K.K.A Bats Knight Tombstone
Mini P.E.K.K.A Bats Knight Firecracker Tombstone
Firecracker Tombstone Mini P.E.K.K.A The Log
The Log Bats Firecracker
Bats Firecracker Tombstone
The Log
Mini P.E.K.K.A Tombstone
Knight Firecracker Mini P.E.K.K.A
Bats Knight Firecracker Tombstone The Log
Bats Firecracker
Tombstone Mini P.E.K.K.A Bats Knight The Log
Bats Firecracker Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A The Log
Bats Knight Firecracker Tombstone Mini P.E.K.K.A
Tombstone Bats Knight Firecracker The Log
The Log Bats Knight Firecracker Tombstone
Mini P.E.K.K.A
Bats Knight Firecracker Mini P.E.K.K.A The Log
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone
Knight Firecracker Mini P.E.K.K.A The Log
Tombstone Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Knight The Log
Knight Tombstone Mini P.E.K.K.A
Firecracker Bats
Mini P.E.K.K.A Bats Knight Tombstone
Mini P.E.K.K.A Knight
Bats Knight Firecracker Tombstone Mini P.E.K.K.A The Log
Tombstone
Bats Knight Tombstone Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Tombstone
Firecracker
Tombstone Bats Knight Firecracker Mini P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Bats Tombstone
Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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