My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Baby Dragon P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Baby Dragon
Zap
Bats Firecracker Skeleton Army Sparky
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Knight Firecracker Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Sparky
Fireball
Firecracker Skeleton Army Baby Dragon Sparky
Poison
Bats Firecracker Skeleton Army Sparky
Lightning
Knight Valkyrie Baby Dragon Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Skeleton Army Valkyrie Baby Dragon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Skeleton Army

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Baby Dragon P.E.K.K.A Sparky
Knight
Bats Firecracker Baby Dragon Sparky
Firecracker
Knight Bats Valkyrie Baby Dragon P.E.K.K.A Sparky
Valkyrie
Bats Firecracker Baby Dragon P.E.K.K.A Sparky
Skeleton Army
Sparky
Baby Dragon
Knight Bats Firecracker Valkyrie P.E.K.K.A Sparky
P.E.K.K.A
Bats Firecracker Valkyrie Baby Dragon
Sparky
Bats Knight Firecracker Valkyrie Skeleton Army Baby Dragon

Defense Synergies 3 16

Bats
Knight Firecracker Valkyrie Baby Dragon P.E.K.K.A Sparky
Knight
Bats Firecracker Skeleton Army Baby Dragon Sparky
Firecracker
Knight Valkyrie Bats Skeleton Army Baby Dragon P.E.K.K.A
Valkyrie
Firecracker Bats Baby Dragon P.E.K.K.A Sparky
Skeleton Army
Knight Firecracker Sparky
Baby Dragon
Bats Knight Firecracker Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Firecracker Valkyrie Baby Dragon
Sparky
Bats Knight Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Baby Dragon Sparky
Skeleton Army P.E.K.K.A Sparky Bats Knight Firecracker Valkyrie
Skeleton Army P.E.K.K.A Sparky Bats Knight Valkyrie
Skeleton Army P.E.K.K.A Sparky Bats Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army P.E.K.K.A Sparky
Skeleton Army Bats Firecracker Valkyrie Baby Dragon
Bats Firecracker Baby Dragon
Valkyrie Baby Dragon P.E.K.K.A Sparky
P.E.K.K.A Sparky Skeleton Army
Knight Skeleton Army Firecracker Valkyrie Sparky
Bats Valkyrie Skeleton Army Knight Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Skeleton Army P.E.K.K.A Sparky Bats Knight Valkyrie
Valkyrie Skeleton Army Sparky Bats Firecracker Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky Knight
Skeleton Army P.E.K.K.A Sparky
Sparky Bats Knight Firecracker Valkyrie Skeleton Army P.E.K.K.A
Bats Knight Firecracker Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Bats Knight Firecracker
P.E.K.K.A Sparky
Valkyrie Skeleton Army Bats Knight Firecracker Baby Dragon P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army P.E.K.K.A Sparky
Knight Firecracker Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Bats Knight Valkyrie Sparky
Valkyrie Skeleton Army P.E.K.K.A Bats Knight Sparky
P.E.K.K.A Knight Valkyrie Skeleton Army Sparky
Firecracker Bats Baby Dragon
Skeleton Army P.E.K.K.A Sparky Bats Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army Sparky
P.E.K.K.A Bats Knight Firecracker Valkyrie Skeleton Army Baby Dragon Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Bats Knight Valkyrie Sparky
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie Sparky
Firecracker Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Bats Knight Firecracker Valkyrie Baby Dragon P.E.K.K.A
Bats Valkyrie Firecracker Baby Dragon P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Knight Firecracker Valkyrie Sparky
Firecracker Valkyrie Baby Dragon Sparky
Firecracker Bats Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker
Bats Sparky
Firecracker Knight Valkyrie Sparky
Firecracker Baby Dragon
Knight Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Sparky
Bats Sparky
Firecracker Baby Dragon Sparky
Firecracker Valkyrie Baby Dragon
Baby Dragon Sparky
Sparky
Baby Dragon
Firecracker Valkyrie Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Bats Firecracker Baby Dragon Sparky
Bats Firecracker
Sparky
Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Bats Skeleton Army
Firecracker Baby Dragon
Knight Firecracker Valkyrie Baby Dragon Sparky
Firecracker Baby Dragon
Sparky
Firecracker P.E.K.K.A Sparky
Bats Firecracker Baby Dragon Sparky
Firecracker Bats
Firecracker Baby Dragon Sparky

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